The Sligo Champion

An exciting debut from a studio with a big future

-

Sometimes it can be all too easy for a game critic to fall into the peculiar trap of assuming that the developer’s haven’t hit some theoretica­l goal with their latest effort, failing to capitalize on the supposed potential of a game and ultimately falling short of the mark.

Often, many will lament the inevitable dashing of expectatio­ns as the latest Far Cry doesn’t fully explore the modern degradatio­n of the archetypic­al “hero” role, or how Breath of the Wild failed to raise enough questions about teenage depression.

What Typhoon Studios have done with Journey to the Savage Planet is give us a game that is a joy to behold at face value. It isn’t trying to create high-brow science-fiction, it doesn’t want to be dissected and cross-referenced for obscure references to Frank Herbert novels and it won’t take weeks out of your life to reach a nebulous conclusion that will leave you crying foul at unrealised potential.

You find yourself at the mercy of an alien planet, an envoy of the fourth-best interstell­ar exploratio­n company, tasked with the honour of collecting informatio­n on the planet’s various biomes and ascertaini­ng whether or not humanity can find a viable home amongst the weird and wonderful fauna and flora.

While the premise is not unfamiliar, the gameplay is a refreshing romp through a vibrant and diverse world that constantly threatens to become a full-on FPS, but never quite follows through. You will use a rich assortment of tools and equipment in order to traverse and reach every nook and cranny of the planet’s surface, with previously inaccessib­le areas opening up as you unlock ungrades such as grappling hooks and double jumps.

Chief of such items is the plasma pistol - a vessel for dull upgrades that is about as accurate as a plumber’s estimate but a gallant servant through the game’s relatively fun if unremarkab­le combat.

Where Journey to the Savage Planet excels is in the harmonious arrangemen­t of all its gameplay systems and the genuine feeling of curiosity imparted to the game through stellar map and environmen­t developmen­t and the downright amazing shift pulled by the Typhoon Studio’s art department.

Journey to the Savage Planet isn’t a masterpiec­e, but its a fine game that makes no apologies for not having overly lofty ambitions. An exciting debut from a studio with big, but perfectly achievable things on the horizon.

 ??  ?? Journey to the Savage Planet isn’t a masterpiec­e, but it is a fine game that makes no apologies for not having overly lofty ambitions.
Journey to the Savage Planet isn’t a masterpiec­e, but it is a fine game that makes no apologies for not having overly lofty ambitions.

Newspapers in English

Newspapers from Ireland