An­other good rea­son to buy a Nin­tendo Switch

Wicklow People (West Edition) - - ENTERTAINM­ENT -

WITH the slew of ex­clu­sive games be­ing re­leased on the Nin­tendo Switch, it is un­doubtably be­com­ing in­creas­ingly dif­fi­cult for gamers to jus­tify not buy­ing one. Su­per Mario Maker 2 is yet an­other mas­ter­ful ti­tle to add to the grow­ing moun­tain of im­me­di­ate gam­ing clas­sics that re­side ex­clu­sively in Nin­tendo de­vices.

The premise is ex­ceed­ingly simple, the story mode is thread­bare but there is such a mind-bog­glingly vast well of con­tent that any at­tempt at sum­mari­sa­tion feels like a dis­ser­vice.

Nev­er­the­less, the first thing you may want to dive in to is the ab­so­lutely ex­cel­lent tu­to­rial sec­tion. The level of detail that the de­sign­ers dive in to in this vast tu­to­rial sys­tem gives the im­pres­sion that you are look­ing over the shoul­der of Nin­tendo’s finest level build­ing staff while they work.

The story mode ex­ists al­most purely as a rea­son to have you play over 100 pre-made levels, in pur­suit of coin to re­pair the princess’ cas­tle. While feeling dis­tinctly fa­mil­iar, they go a long way to­wards bring­ing el­e­ments of the new build­ing me­chan­ics into the fold. The levels in the story mode range from clas­sic Mario plat­form­ing all the way to levels that will chal­lenge you with highly tech­ni­cal jumps and de­mand­ing puz­zles.

In the maker mode it­self, there are al­most in­nu­mer­able op­tions for level de­sign and cus­tomi­sa­tion. There are 2D and 3D styles, with var­i­ous build­ing op­tions ex­clu­sive to each mode. One of Nin­tendo’s great­est accomplish­ments is their ex­cel­lent menu de­sign, which ex­tends across many of their games. Su­per Mario Maker 2 some­how man­ages to have the best de­signed menu sys­tem, de­spite the com­plex­ity of the build­ing op­tions. Hold­ing down a but­ton on your con­troller will re­veal nested op­tions for a vast ar­ray of ob­jects, al­low­ing easy and in­tu­itive access to com­mon op­tions. One of the most game-chang­ing of these op­tions is the “clear con­di­tions” me­chanic. Using this condition, you can set goals that must be met in or­der for the level to be cleared. For ex­am­ple, one clever com­mu­nity creator has up­loaded a level that does not allow jumping or leaving the ground in any way.

In terms of creative pur­suits, the ad­di­tion of lim­i­ta­tions of­ten in­spires artists to cre­ate their most bril­liant works. For Su­per Mario Maker 2, the ad­di­tion of the ‘clear con­di­tions’ me­chanic will surely spur thou­sands of cre­ators to­wards making imag­i­na­tive and novel levels.

If you are an owner of the Nin­tendo Switch, you would be doing your­self an in­jus­tice in not play­ing this game.

Su­per Mario Maker 2 is yet an­other mas­ter­ful ti­tle to add to the grow­ing moun­tain of im­me­di­ate gam­ing clas­sics that re­side ex­clu­sively in Nin­tendo de­vices.

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