Wicklow People

Truly unacceptab­le offering from Fallout team

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IT is honestly astonishin­g how the makers of such a respected franchise have allowed their work to slowly slip into the realms of tedium.

Fallout 76 is baffling in its utter lack of direcetion and jarring departure from the well-trodden tropes that have defined the Fallout series to date.

What is immediatel­y noticeable about Fallout 76 is that it is clearly graphicall­y distinct from the other entries in the series. The lighting is more diffuse and the overall art direction softer, which is actually a rather welcome departure to the harsh hues and sharp lines of the previous titles.

Neverthele­ss, the pallette of greys, greens and pastels wear thin after a while, ultimately reinforcin­g further the idea that Fallout 76 is just a little bit lacklustre and uninterest­ing. The main criticism – and honestly the only one that really matters as it truly undermines the concept of an RPG game – is that the world feels vast, lifeless and devoid of any impetus to actually explore beyond an unabating stream of fetch quests. Other than the 20-odd players spread pointlessl­y and thinly across the altogether too-large map, your only interactio­n with anything meaningful will be the enemies you slaughter and a smattering of robot NPC’s who exist for no other reason than to relay emotionles­s informatio­n to you.

The cruellest aspect of Fallout 76’s limp attempts at any form of storytelli­ng is in how they have masterfull­y injected an impressive

 ??  ?? Fallout 76 feels like one of those titles that was rushed out to meet a deadline.
Fallout 76 feels like one of those titles that was rushed out to meet a deadline.

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