Truly unacceptable offering from Fallout team
IT is honestly astonishing how the makers of such a respected franchise have allowed their work to slowly slip into the realms of tedium.
Fallout 76 is baffling in its utter lack of direcetion and jarring departure from the well-trodden tropes that have defined the Fallout series to date.
What is immediately noticeable about Fallout 76 is that it is clearly graphically distinct from the other entries in the series. The lighting is more diffuse and the overall art direction softer, which is actually a rather welcome departure to the harsh hues and sharp lines of the previous titles.
Nevertheless, the pallette of greys, greens and pastels wear thin after a while, ultimately reinforcing further the idea that Fallout 76 is just a little bit lacklustre and uninteresting. The main criticism – and honestly the only one that really matters as it truly undermines the concept of an RPG game – is that the world feels vast, lifeless and devoid of any impetus to actually explore beyond an unabating stream of fetch quests. Other than the 20-odd players spread pointlessly and thinly across the altogether too-large map, your only interaction with anything meaningful will be the enemies you slaughter and a smattering of robot NPC’s who exist for no other reason than to relay emotionless information to you.
The cruellest aspect of Fallout 76’s limp attempts at any form of storytelling is in how they have masterfully injected an impressive