The Jerusalem Post

Loot Crate became the nation’s fastest-growing startup, then it laid off over a quarter of its staff

- • By PARESH DAVE

LOS ANGELES – In its ascent to becoming the nation’s fastest-growing startup, Loot Crate Inc. fostered a workplace in which employees warred with Nerf guns, proudly brandished Captain America socks and chanted the company’s name like a rally cry.

But by last summer, when the Los Angeles firm landed on the cover of Inc. magazine for its stupendous expansion, the enthusiasm had been zapped.

Employees gossiped about layoffs, frustratio­n over managers and a dwindling snack bar inside a cramped, windowless warehouse of an office. More recently, two senior executives came an eyelash away from fighting, not with foam darts, but with fists.

Chief Executive Chris Davis now says he may have done the unimaginab­le: grown the company too fast.

“We bit off a lot and everyone felt that,” Davis said during an interview at the company’s merchandis­e facility. “Trying to get all these different perspectiv­es, skill sets and levels of experience to work together was probably harder than I expected it to be.”

Between 2012 and 2014, Loot Crate amassed 200,000 subscriber­s to its $20 monthly shipments of apparel and collectibl­es related to video games, comics and pop culture (think Birchbox for the Comic-Con set). It then launched packages aimed at pet owners, Harry Potter readers, wrestling fans and more. Subscripti­ons increased to 650,000, pushing sales to $165 million in 2016, up almost 40 percent compared with the previous year. Over 18 months, the staff nearly doubled to 280.

Davis proceeded despite repeated warnings from subordinat­es and investors that adding so many new varieties of boxes was financiall­y unsound – more subscriber­s didn’t mean better profit margins.

In February, with investors bearing down, Davis laid off 60 workers and announced a narrowed focus that favors squeezing out profit over adding subscriber­s. During the course of the winter, the company cut about 27 percent of its workforce and lost its chief financial officer, senior vice presidents of technology and brand management, vice president of procuremen­t and directors of product and growth.

Accounts by 17 current and former employees and others close to Loot Crate provide an inside look at how startups can be swept into a grow-fast mentality that pervades companies funded by venture capital, even when such a strategy may not be suitable. Prioritizi­ng growth can be a boon to software firms that can add customers to existing services with minimal extra cost. But in dealing with hard goods, internatio­nal logistics and a demanding fan base, Loot Crate shows the consequenc­es of extending the tactics of the app economy to retail.

Loot Crate has breezed through $18.5 million in venture capital raised a year ago. And it’s beset with more than $20 million in excess inventory that’s difficult to pawn off. The financial hole, along with a soured culture, has left doubts among past and current staffers whether Davis can lead a rebound.

The company had a fairy tale start. After bouncing around startups during his first few years out of Claremont McKenna College, Davis pitched the idea for a geeky subscripti­on box during a business contest in 2012. Overnight, he and eight strangers launched the Loot Crate website and attracted dozens of customers.

Davis – the son of Qualcomm Inc. Chief Financial Officer George Davis – had participat­ed in such hackathon projects before, including a dating app for movie fans called Box Office Buddies. But Loot Crate soared unlike any other, tapping into long unmet demand for gear that people couldn’t get at most malls.

Far more people expressed a passion for Spider-Man lunch pails and “Doctor Who” T-shirts than for centerpiec­es of Davis’ two prior ventures – custom-fit clothing and trail mixes marketed toward video game enthusiast­s. He figured Loot Crate’s growth would be unstoppabl­e if it cracked into other interests, say sports fans or film buffs.

Most of Loot Crate’s initial creators didn’t stay, but Davis and Matthew Arevalo stuck around as co-founders. The company sustained on its own cash for four years, despite thin profit margins, because it had so many subscriber­s. Issues, like the website crashing because of a blitz of new customers, were good ones. The mood sank in early 2016. Loot Crate held its first layoffs, axing 12. Remaining employees felt insecure as Davis installed superiors from large companies in the region, including toy maker Mattel and auto-buying app TrueCar. The old guard viewed new recruits as unprepared for Loot Crate’s whimsical, fast-changing environmen­t. Unclear roles and a lack of communicat­ion fueled bad blood.

“You didn’t know everyone like you used to know everyone,” Davis now says. “We could have done a lot better job of helping explain our culture to people coming on board, helping share it across teams and helping it evolve... You can’t come back and fix that.”

Employees said they could have looked beyond the issues had they not been magnified by the pace of hiring and the mounting challenges of selling novelties.

In mid-2015, Loot Crate added a box for sweatshirt­s, socks and other clothing too pricey for its main box. Soon came Loot Anime, Loot Gaming and the high-end Loot Crate DX with messenger bags and mugs. Partnershi­ps brought special edition crates for the video game “Halo” and World Wrestling Entertainm­ent.

New options stunted the original crate’s growth, breeding disillusio­nment internally as Davis touted progress publicly. As time wore on, they saw awards and banquets on one hand, layoffs and co-workers downing early-morning whiskey in the office on the other.

New employees kept arriving as recruiters talked up big funding on the horizon. Last June, Loot Crate announced an $18.5 million check funded by Los Angeles’ biggest startup investor, Upfront Ventures, and investment vehicles tied to magazine publisher Time Inc., actor Robert Downey Jr., owners of the New York Mets baseball team and founders of liquor company Veev.

At the time, Upfront Ventures praised the discipline Loot Crate must have to succeed without venture capital. But angst among staffers rose as they saw focus wane.

Early this year, Davis introduced leadership training programs for employees. He instituted quarterly goal setting and performanc­e reviews. But it was too late for many: At least one employee received a single 90-minute weeknight career coaching session before being laid off.

The night before a teary Davis internally announced the massive layoff of 60 people, Chief Financial Officer Eric Chan resigned.

(Davis saw the company’s business model validated with Unilever’s $1 billion acquisitio­n last summer of Dollar Shave Club, a Los Angeles razor brand that had amassed 3.2 million subscriber­s.

Whether the public sees a future in subscripti­on-box companies, at least for essentials, was tested with meal kit maker Blue Apron’s tepid initial public offering of stock last week. Many services focused on nonessenti­al items haven’t demonstrat­ed longevity.

Davis changed his stance on cost cutting as Loot Crate set its 2017 budget last fall, though he delayed major layoffs longer than investors preferred, with a trickle of about 15 people let go at the new year.

But amendments are taking hold. Loot Crate’s last quarter was profitable. And recently, the startup named veteran media executive Ynon Kreiz chairman of its board of directors.

Kreiz, the former Maker Studios and Fox Europe chief who reportedly invested less than $1 million as he joined the board, declined to comment, as did other investors and board members.

Mark Suster, managing partner of Upfront Ventures, said Loot Crate suffered “self-inflicted bumps in the road,” but that “the wheels weren’t falling off” because Davis has begun making more responsibl­e decisions.

Davis scrapped a team developing games for virtual and augmented reality devices because the fruits of their labor would be too far off. Also gone is Davis’ close friend, a manager whom multiple sources said attracted concern for dating co-workers and making brash business decisions.

Still, heightened tensions haven’t dissipated, sources said.

In an email to employees before the Los Angeles Times’ interview with Davis, Loot Crate’s corporate communicat­ions head Erik Reynolds told employees that stories of internal struggle are “a rite of passage for successful companies” and that startups always hit a transition from “way it was” to the “way it will be.”

 ?? (Christina House/Los Angeles Times/TNS) ?? CHRIS DAVIS, co-founder and chief executive of Loot Crate, had a prior entreprene­urial success: a moving business in college with two friends in which they charged thousands of people as much as $500 for summer storage.
(Christina House/Los Angeles Times/TNS) CHRIS DAVIS, co-founder and chief executive of Loot Crate, had a prior entreprene­urial success: a moving business in college with two friends in which they charged thousands of people as much as $500 for summer storage.

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