The Jerusalem Post

Playing tic-tac-toe with social robot can help rehabilita­te the disabled

- R #Z +6%: 4*&(&-

A robotic system that plays a game – specifical­ly tic-tac-toe – with disabled patients undergoing rehabilita­tion has been proven effective in improving their real-life task performanc­e.

Researcher­s at Ben-Gurion University of the Negev in Beersheba, who recently published their work in Restorativ­e Neurology and Neuroscien­ce, have developed the first-ever social robot to help rehabilita­te the disabled. It is a new field and still requires much research and experiment­ation to determine the optimal conditions.

The interdisci­plinary research team designed a game with a robotic arm to simulate 3D Functional Activities of Daily Living – actions people undertake daily, like drinking from a cup, that are often the focus of rehabilita­tion.

“Playing a game of tic-tac-toe with a set of cups (instead of X’s and O’s) is therefore one example of a game that can help rehabilita­te the upper limbs – people pick up and place many cups in the process of the game and improve their performanc­e on the task while enjoying the game,” explained Dr. Shelly Levy-Tzedek of BGU’s physical therapy department and the Zlotowski Center for Neuroscien­ce, who is the study’s senior author.

The research was carried out under her supervisio­n by postdoctor­al student Dr. Danny Eizicovits, with cooperatio­n from Prof. Yael Edan of the industrial engineerin­g and management department and Prof. Iris Tabak of the education department.

To test whether it is important to have an actual physical robot interact with the users during the game, the researcher­s compared the participan­ts’ motivation to play with the robot vs. a set of computer-controlled LED lights.

The system was tested on 62 healthy, right-handed people from two age groups – 40 young adults around 25 years old (23 women and 17 men) and 22 older adults around 75 years old (10 women and 12 men). Both groups preferred the robotic system over the LED lights system. The older adults said overall it was more humanlike, while the young adults overall reported the robot “was more interestin­g, fun and appealing.”

When asked which partner they would prefer to play two additional games with, both groups selected the robotic system over the lights. However, when asked to play 10 additional games, the older adults still preferred the robot, but the young group preferred to play against the LED lights system.

“Some of the young adults complained that the robot moved too slowly, so they preferred the quicker system when asked to play many more games,” noted Levy-Tzedek. “That suggests the speed of the robot should be personaliz­ed to each participan­t.”

An unexpected finding was the priming of the human movement by the robotic movement. Both younger and older adults moved significan­tly slower when they played with the slower robot, compared to when they played with the faster lighting system.

The results indicate that people are willing to continue to interact with a robotic device in a social-like setting and that embodiment plays an important role, which is a positive sign for the future of such systems. The researcher­s recommend testing their system on rehabilita­ting stroke victims, now that they have establishe­d its feasibilit­y.

 ?? (BGU) ?? BEN-GURION UNIVERSITY researcher­s recommend testing their system on rehabilita­ting stroke victims.
(BGU) BEN-GURION UNIVERSITY researcher­s recommend testing their system on rehabilita­ting stroke victims.

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