NCSOFT pin­ning high hopes on suc­cess of ‘Lin­eage 2M’

The Korea Times - - BUSINESS - By Baek Byung-yeul [email protected]­re­

NCSOFT is gear­ing up for a launch of its up­com­ing mo­bile role-play­ing game “Lin­eage 2M,” ex­pect­ing it will pro­vide a huge leap for the com­pany.

The coun­try’s top game com­pany said Wed­nes­day the mo­bile RPG will hit the mar­ket in the fourth quar­ter of 2019.

NCSOFT is at­tract­ing high ex­pec­ta­tions from game fans, re­ceiv­ing more than 3 mil­lion pre­orders within only five days after it started to re­ceive or­ders on Sept. 5.

“’Lin­eage 2M’ is a mo­bile ver­sion of pop­u­lar PC on­line game Lin­eage 2. Based on the high rep­u­ta­tion of the PC ver­sion, NCSOFT aims to at­tract both fans of the orig­i­nal ver­sion and mo­bile game fans,” an of­fi­cial of the com­pany said.

The orig­i­nal PC ver­sion is one of the rep­re­sen­ta­tive games of NCSOFT as it has been ser­viced in some 70 coun­tries in Korea, Tai­wan, Ja­pan, the U.S. and Eu­ro­pean coun­tries.

Since it was re­leased in 2003, the RPG has been well-re­ceived, sweep­ing prizes at the 2003 Korea Game Awards in­clud­ing the top honor Pres­i­dent’s Award, the best tech­nol­ogy award and the best graphic award.

“When the game hit the mar­ket, many game fans were wowed by the su­pe­rior qual­ity of its full 3D graph­ics. The new level of 3D world Lin­eage 2 show­cased marked a be­gin­ning of 3D graphic-based RPGs in the Korean game in­dus­try,” the com­pany said.

The high pop­u­lar­ity of “Lin­eage 2” also cre­ated a prece­dent that on­line games can be­come a huge cul­tural phe­nom­e­non.

Fac­ing a game clan that car­ried out player killings in­dis­crim­i­nately and con­trolled the item trad­ing mar­ket in “Lin­eage 2,” more than 200,000 users waged a war for four years from 2004 to 2008 and gained a vic­tory.

Cour­tesy of NCSOFT

Poster for NCSOFT’s mo­bile game “Lin­eage 2M”

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