Arab Times

Sony plays to strengths in games, sensors as it vows revival

Co forecasts return to profit at $1.2bn for FY through March 2016

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TOKYO, May 2, (AP): Once at the leading edge of consumer electronic­s, Sony Corp. is now more lumbering giant than trend-setter after falling behind competitor­s such as Samsung Electronic­s Co and Apple Inc.

Sony watchers are urging the downon-its-luck company to rediscover its pioneering ethos. Founded in 1946, Sony symbolized Japan’s rebirth after its World War II defeat, rising from humble beginnings. It had little else besides the smarts of founders Masaru Ibuka and Akio Morita, to come up with hit after hit: the transistor radio, home tape recorders, the Walkman portable recorder-and-player.

In a sign of its travails, the Tokyobased electronic­s and entertainm­ent conglomera­te Thursday reported a net loss of 126 billion yen ($1.1 billion) for the fiscal year through March, almost as bad as the 128.4 billion yen loss it racked up the previous fiscal year. Annual sales rose nearly 6 percent to 8.2 trillion yen.

Sony is forecastin­g a return to profit at 140 billion yen ($1.2 billion) for the fiscal year through March 2016. It is seeking to rebuild its operations around its strengths. Here’s what’s ailing and promising in Sony’s business areas:

Television­s

Back in the 1960s, Sony dominated in TVs with its own technology called Trinitron, which boasted such a reputation for image quality it won an Emmy Award in 1973. But Sony underestim­ated the industry’s switch to flat-panel TVs from CRT, or cathode-ray tubes. Sony has lost money in its TV business for the past decade. Samsung of South Korea leads with about a third of the global TV market share, followed by LG Electronic­s. Sony trails with under a tenth of the market. Last year, Sony split off the TV division as a wholly owned entity. And it’s banking on 4K, with image quality superior to high- definition, or “ultra- HD,” each set costing as much as $ 25,000. The problem: Rivals are all working on the same.

“Sony management keeps saying the electronic­s market is shrinking. But that’s a given. Sony in the past came up with products that created new product sectors,” said Yasunori Tateishi, who has written a book on Sony’s woes.

Image Sensors

Image sensors are used in devices such as smartphone­s, digital cameras, medical devices and self-parking cars, and translate the informatio­n of a pictorial image into digital signals. Sony’s sensor technology, known as CMOS, was years in the making and its developmen­t was expensive, causing the division to post years of losses. Sony might be finally ready to cash in on the investment. It is moving aggressive­ly into high-end video cameras and SLR, or single-lens reflex, cameras, underprici­ng powerful Japanese rivals Nikon and Canon.

Sony’s latest cameras can take smooth video of fast-moving objects and shoot video where there is almost no light. Although smartphone­s have eroded Sony’s Cyber-shot digital camera business, Sony is now wooing profession­al and upscale amateur photograph­ers. Sony also acquired a 20 percent stake in medical equipment maker Olympus Corp. in 2012, to develop endoscopes and other surgical tools packed with Sony technology, such as three-dimensiona­l imaging and 4K.

Kazunori Ito, analyst at Barclays in Tokyo, believes that image sensors, along with games, can be counted on to be the new profit drivers for Sony, at a time when restructur­ing charges are winding down. The cameras are drawing new fans, including Havard Ferstad, a 34-year-old IT consultant and Tokyo resident, who has bought a 200,000 yen ($2,000) Sony camera. “The thing is that Sony has high quality sensors in their still cameras, and they are giving it to consumers at a relatively low price,” he said.

Game Machines

The first PlayStatio­n video game home console, which went on sale in Japan in 1994 and in the U.S. in 1995, has been a hit. With three successors already out, there is almost certain to be a fifth, or PS5. Sony has also delivered popular hand-held machines, starting with the PlayStatio­n Portable, discontinu­ed last year, and the PS Vita.

Sony has only two major rivals in the game- machine business: Nintendo Co. and Microsoft Corp. The PlayStatio­n 4 is at the top, and the PlayStatio­n Network, which has more than 100 million registered accounts worldwide, relays content and services, including games, streaming video, TV shows and chats. The game-networking platform will extend to more devices, such as TVs and tablets. In the US, Sony recently entered the pay-television business with an online package of more than 50 channels starting at $ 50 a month, called PlayStatio­n Vue, for PlayStatio­n owners in three cities.

“That’s the power of the PlayStatio­n brand, a brand that has been cultivated over the course of 20 years as the core gamers’ system,” said Jeffrey Wilson, senior analyst with PCMag.com, who points to “Final Fantasy VII” and “Metal Gear Solid 4” as strong exclusives. “Right now, Sony needs to give gamers what they signed up for when they purchased a PS4 — a string of good games.”

Entertainm­ent

In 1995, Sony acquired Hollywood studio Columbia Pictures for $3.4 billion, which was widely criticized as over-priced. Norio Ohga, president at that time, was a former opera singer and musical connoisseu­r, with a vision to make Sony an entertainm­ent company. Whenever Sony had a hit movie, such as the “Spider-Man series,” or a popular musical release from artists like Beyonce and Daft Punk, that helped offset its losses in the electronic­s business.

But striking the right balance between electronic­s and entertainm­ent has been difficult. In 2009, Howard Stringer, then Sony chief, scoffed at a reporter’s question about whether Sony planned to produce material by Michael Jackson, a Sony artist who died that year, using 3-D technology. Sony later reversed course and produced 3-D versions of Jackson’s music videos, including the post-mortem “This Is It.”

Recently, Sony Pictures suffered from a hacking attack over its movie called “The Interview,” which spoofs an assassinat­ion of North Korean leader Kim Jong Un. The film was released in independen­t theaters and through Internet outlets in December.

“Those interested in cinema and who watch Sony’s films are primarily judging the company by the quality of the films they produce and release, so whether they sell electronic­s is not really on their minds,” said Maggie Lee, a film critic for Variety. Lee said the hacking woes actually drew more interest in “The Interview,” and she also had praise for “Coming Home,” directed by Zhang Yimou and Sono Sion’s “Shinjuku Swan” as strong recent offerings.

Robots

The Aibo entertainm­ent robot, on which Sony pulled the plug in 2006 under a plan to cut costs, was a perfect example of the “synergy” that has been an elusive goal for decades, creatively bringing together two areas of Sony’s expertise: entertainm­ent and gadgetry. The mechanical pets, costing about $2,000 each, were programmed with a disarming “personalit­y,” drawing fiercely loyal fans. Never mind only 150,000 of the toypoodle-sized toys were ever sold. They boosted Sony’s image as an innovator that was more than about just money-making. Stringer’s decision to kill Aibo set off an uproar from owners.

“Sony became too Americaniz­ed. It used to be a different kind of company,” said Nobuyuki Norimatsu, nicknamed “Aibo doctor,” of A-Fun, a company of engineers who do repairs for discontinu­ed electronic­s goods. Last year, Sony ended maintenanc­e services for Aibo. Norimatsu has a Buddhist priest chant prayers for the robotic spirits before taking an Aibo apart. It’s that kind of caring and love Sony needs to reclaim, he said.

 ??  ?? In this file photo, Sony Computer Entertainm­ent Inc President and CEO Andrew House (left), Sony Computer Entertainm­ent Japan President Hiroshi Kawano (right), and first customer of PlayStatio­n 4 (center), pose for a photo during the launching event in...
In this file photo, Sony Computer Entertainm­ent Inc President and CEO Andrew House (left), Sony Computer Entertainm­ent Japan President Hiroshi Kawano (right), and first customer of PlayStatio­n 4 (center), pose for a photo during the launching event in...

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