Tokyo Content 2017 goes beyond anime and manga
LOS ANGELES, July 2, (RTRS): Last week’s Tokyo Content 2017 was an eye-popping demonstration of just how wide-ranging the definition of “content” has become in Japan. With its seven exhibitions and 1,650 exhibitors, the trade show featured the anime, manga and games that have become emblematic of “Japanese content” to the world at large.
But the cavernous exhibition halls were also abuzz with visitors examining and experiencing the latest advances in entertainment technology, particularly in augmented-reality and virtual-reality software and hardware. At the booth of Hado, which designs entertainment content for Fuji TV, TV Tokyo and other clients, visitors played Hado Shoot, a game in which players wearing VR headsets shot virtual light balls at each other and racked up points by scoring body hits.
Meanwhile, Marza Animation Planet, a CGI animation house affiliated with Sega, offered a VR exhibit inspired by the “Resident Evil” sci-fi/ fantasy action series. Visitors tried to thread their way through a 3D battle in an underground corridor without getting blasted.
Courtesy of music producer Grandfunk Inc. and animation studio Koo-ki was “Around the Sound,” an immersive 360-degree VR environment that melded music and colored triangles, cubes and other shapes to entrancing effect.
In a keynote address, Naomi Tomita, head of robotics company Hapi-Robo St and chief information officer for the Huis Ten Bosch theme park, said that the ultimate goal for VR development was the “merging of the ‘virtual’ and the ‘real’ as the technology advances.”