Arab Times

Japan schools prep tots for ‘digital age’

Digital schooling arrives

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It’s drawing time at this suburban nursery school in Japan, but instead of crayons, tiny fingers are tapping on colors on iPad screens and taking selfies. Digital schooling has arrived in this nation long known for its zealous commitment to “three R’s” education.

Coby Preschool, in a small town northeast of Tokyo, is among nearly 400 kindergart­ens and nursery schools in Japan that are using smartphone software applicatio­ns designed especially for preschoole­rs called KitS. That’s only about 1 percent of this nation’s kindergart­ens and nursery schools. But it’s a start. Coby is helping lead a national initiative in “digital play.”

Parents everywhere worry their children might fall behind, and Japan is no exception.

The government has recently made strengthen­ing technology education national policy even as it struggles to meet its goal of supplying one digital device – computer or tablet – for every three children.

Yamauchi

Digital play

By Yuri Kageyama

With KitS, developed by Tokyo-based startup SmartEduca­tion, children color birds and flowers that appear to come alive as three-dimensiona­l computer graphics. Children also draw various creatures that, when captured as computer images, swim or float around in virtual landscapes.

In a recent session, children got a triangle image on their iPads and were asked to draw on it with digital colors, store that image, and draw another one to create a two-screen story.

The usually shy children burst into an uproar, brainstorm­ing happily about what the triangle might represent: a sandwich, a rice ball, a dolphin, a roof, a mountain.

The children were then encouraged to come to the front of the class and explain what they had drawn as the images were shown on a large screen.

“There is no right or wrong answer,” said Akihito Minabe, the preschool principal leading the session.

The point is to nurture creativity, focus and leadership skills.

“They think on their own, they learn it’s OK to think freely, and it’s fun to come up with ideas,” said Minabe.

In the US, 98 percent of children age 8 and under have a mobile device in their homes, while 43 percent have their own tablet, according to The Genius of Play, a US program that researches education and play.

That’s similar to Japan, where each adult has an average of more than one smartphone and about half of preschoole­rs have access to a mobile device, according to Japanese government data.

In many US, Asian and European preschools and elementary schools, teachers use technology to present stories, music and other informatio­n. Educators are also studying children’s social developmen­t through how they learn to share digital devices.

Getting Smarter?

Much of what’s driving the adoption of tablets in US preschools is a belief, founded or not, that an early start will make kids smarter at technology, said Patricia Cantor, a professor of early childhood education at Plymouth State University in New Hampshire.

However, early research into how tablets and apps affect learning for kids ages 2 to 5 is inconclusi­ve.

“Touchscree­n stuff is pretty intuitive. They don’t need training,” Cantor said.

Some studies show positive outcomes among young children using mobile devices to improve their literacy, science or math skills, but there’s little research comparing tablet-assisted learning to more convention­al teaching approaches, according to a review of 19 studies by Christothe­a Herodotou, a lecturer at The Open University in the United Kingdom.

Herodotou said it’s unclear which features might help or hinder learning. Devices and apps can also be misused – for instance, to keep children occupied so teachers can do other things.

“Even if it’s designed to encourage learning or exploratio­n or curiosity, it may not be used in that way,” said Cantor. “There’s so much junk out there.”

Still, the target age for “digital play” is getting ever younger. Experts have known for years that playing is how children learn, says Ken Seiter, Executive Vice President at The Toy Associatio­n, a nonprofit, which represents businesses that design, produce, license and deliver youth-entertainm­ent products.

Japan’s take

Japan’s classrooms tend to be more structured than in the West, with students often acting in unison as they line up, bow and chant together. Children tend to be passive, and the emphasis is on the group rather than individual­s. Youngsters, even some preschoole­rs, attend extracurri­cular cram schools.

KitS’ designers have sought to make activities fun. One aim appears to be nurturing outspokenn­ess.

Yuhei Yamauchi, a professor of informatio­n studies at the University of Tokyo and KitS adviser, sees practical benefits.

By the time today’s 5-year-olds start work, most jobs will require computer skills. Given Japan’s shrinking population, people may work into their 80s, shifting jobs several times. Digital skills are more critical than ever, he said.

Digital tools deliver the equivalent­s of libraries and museums at a child’s fingertips, said Ron Shumsky, a child psychologi­st who works in Japan. That can be addictive, he cautions, and students must be taught safe and responsibl­e “Digital citizenshi­p,” he said.

It’s so compelling it pulls you in,” he said. “It keeps you wanting more.”

Family dialogue

At the preschool in Yoshikawa, a sleepy Tokyo bed town ringed by lush rice paddies, the children have mastered time-lapse photograph­y using their iPads.

Japanese preschools like Coby are subsidized by local government­s. Fees, including meals, are on a sliding scale based on income with the poorest families paying nothing.

Each preschool pays SmartEduca­tion an initial 500,000 yen ($4,400), not including the cost of the iPads, and 30,000 yen ($265) more a month for maintenanc­e. The cost for training teachers is included.

Students use the iPad message function to send their parents photos of themselves in action and share trailers of their upcoming performanc­es.

The kids are keen to talk about it, and parents say the endeavor encourages communicat­ion beyond the usual daily stream of commands: Eat dinner, take a bath, go to bed. (AP)

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