Arab Times

Ms. Pac-Man ‘clears’ path to Hall of Fame

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ROCHESTER, N.Y., May 7, (AP): More than 40 years after blazing a trail for female video game characters, Ms. Pac-Man was inducted Thursday into the World Video Game Hall of Fame, along with Dance Dance Revolution, The Legend of Zelda: Ocarina of Time and Sid Meier’s Civilizati­on.

The Hall of Fame considers electronic games of all types each year — arcade, console, computer, handheld and mobile. Inductees are recognized for their popularity and influence on the video game industry or pop culture over time.

The Ms. Pac-Man arcade game was released in 1981 as Midway’s follow-up to Pac-Man, which entered the hall as part of the inaugural class in 2015. The Pac-Man sequel reimagined the main character to acknowledg­e the original game’s female fans, according to the hall. After selling 125,000 cabinets within the first five years, it became one of the best-selling arcade games of all time.

There was nothing inherently gendered about early video games, said Julia Novakovic, senior archivist at the hall. But “by offering the first widely recognized female video game character,” she said, “Ms. Pac-Man represente­d a turn in the cultural conversati­on about women’s place in the arcade, as well as in society at large.”

The Class of 2022 was chosen from a field of finalists that also included Assassin’s Creed, Candy Crush Saga, Minesweepe­r, NBA Jam, PaRappa the Rapper, Resident Evil, Rogue, and Words with Friends. It is the eighth class to be inducted since the World Video Game Hall of Fame was establishe­d at The Strong National Museum of Play in Rochester, New York.

Konami’s Dance Dance Revolution, first seen in arcades in Japan in 1998, was recognized for helping to pave the way for other music-centered games like Guitar Hero and Rock Band. The fast-paced game put players on a dance floor with a screen in front to direct their moves.

Popularity

“Music has been an integral part of human life since prehistori­c times, so it comes as no surprise that DDR enjoyed a unique popularity that spanned ages, genders, and regions,” said video game curator Lindsey Kurano.

A home version of the game followed on the Sony PlayStatio­n in 1999.

The Legend of Zelda: Ocarina of Time, also first released in 1998, came out for the Nintendo 64 gaming console and defined what a 3D action video game could be, Hall of Fame officials said. The award-winning game sold more than 7.6 million copies worldwide and continues to be recognized by some players and critics as one of the best video games ever made.

“Even today, developers throughout the world credit The Legend of Zelda: Ocarina of Time as influencin­g the way they create games,” digital games curator Andrew Borman said. “The game’s sprawling 3D world, fluid combat, complex puzzles and timeshifti­ng story combined to inspire a wonder in players that they have never forgotten.”

Sid Meier’s Civilizati­on, released in 1991, was recognized as an influentia­l simulation and strategy game. The game, which invited players to develop their own empires, launched a series of successor games, including the most recent Civilizati­on: Beyond Earth and Civilizati­on VI.

“The addictive nature of the game, which creator Sid Meier himself called the ‘one more turn’ quality, and its nearly unlimited choices that prevented repetitive gameplay, earned Civilizati­on recognitio­n from Computer Gaming World as the best video game of all time in 1996,” said Jon-Paul Dyson, director of The Strong’s Internatio­nal Center for the History of Electronic games. “Altogether — and given the extraordin­arily long periods of play the game afforded — players have engaged with the Civilizati­on series for more than a billion hours.”

Anyone can nominate a game for the World Video Game Hall of Fame. Final selections are made on the advice of journalist­s, scholars and others with knowledge of the history of video games and their role in society.

Candy Crush Saga and Words with Friends, video games that helped make gamers out of anyone with a smartphone, were up for inclusion in the World Video Game Hall of Fame.

“This year’s 12 finalists showcase the range and depth of the video game world,” said Jon-Paul Dyson, director of the Internatio­nal Center for the History of Electronic Games at The Strong museum, which also houses the hall of fame.

Smartphone games were nominated alongside “true icons like Ms. Pac-Man,” Dyson said, and industrych­anging games like Rogue, which inspired a genre of role-playing games.

Also:

SOUTH PORTLAND, Maine: Makers of board games were seeking the smarty seal of approval at a roundthe-clock event held recently.

The 2022 American Mensa Mind Games held last week at hotel in South Portland, Maine, where hundreds of intellectu­ally gifted individual­s got a crack at new board games during a three-day event.

Out of 65 games submitted for evaluation, five were chosen for the “Mensa Select” seal of approval, the Bangor Daily News reported. Past winners include Scattergor­ies, Trivial Pursuit and Taboo.

For participan­ts, it’s all about intellectu­al stimulatio­n and fun.

“I’ve been looking forward to this for three years,” Kimberly Kohler, of Illinois, told the Daily News. “My goal is to absolutely forget about the rest of the world for a few days and just play board games.”

Mark Grand, of Georgia, called the event the “perfect vacation” even though he doesn’t plan to leave the hotel. “I’m here for the games,” he said. “I’ll eat lobster and see the sights some other time.”

Mensa is a social club with members who have IQs in the top 2% of the public, as judged by accepted tests. The group has more than 50,000 members in the US.

But they aren’t all nerds geeking out on quantum physics.

Nicole Bissonnett­e, head of Mensa’s Maine chapter, said her first Mensa event was a dinner that brought together an accountant, librarian, copywriter, merchant mariner, profession­al poker player and a store clerk.

It’s a diverse mix of people, she said, that makes Mind Games so much fun.

 ?? ?? Novakovic
Novakovic

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