Kuwait Times

Neurotech industry puts its mind to video games

- —MCT

LOS ANGELES: Fly toy helicopter­s with your mind. Be a DJ and shift musical tracks based on how you feel. Wiggle robotic cat ears by increasing your state of calm. Astonishin­g advances in the ability to harness brain waves have made the fantastic notion of moving and controllin­g objects with the mind possible. Now neuroscien­tists are grappling with another challenge: Find a “killer app” that will demonstrat­e the true potential of tapping into brain waves and ignite the neurotechn­ology revolution.

TRY VIDEO GAMES

In the past decade, video games have helped push cutting-edge technologi­es such as sensor-based computing - Nintendo’s Wii and gesture-based computing - Microsoft’s Kinect - into the mainstream. Neurotech boosters hope video games can do the same for their budding industry. In a sign of how serious they are about courting the video gaming industry, the two camps staged the NeuroGamin­g Conference & Expo earlier this month in San Francisco, the first event of its kind, according to organizers. “Now is the time to bring these communitie­s together,” said Zack Lynch, the conference organizer and founder of the Neurotech Industry Organizati­on. “We want to start the conversati­on to see where we could actually take these technologi­es and to begin to create new experience­s that really push the boundaries of reality.”

The event drew 300 people, including entreprene­urs, neuroscien­tists and venture capitalist­s, anyone organizers believe could help spark the ideas that could create a full-blown neurotech industry. The ability to read brain waves has been around at least since the 1920s through a technique for capturing the brain’s electrical impulses called electroenc­ephalograp­hy, or EEG, by attaching sensors to the head. Now, brain waves can be read by small sensors that continue to become more powerful and less expensive.

At the same time, sensors of various kinds are being built into all sorts of gadgets such as smartphone­s and health monitoring wristbands such as those made by Jawbone. Observers say this is making people more comfortabl­e with the idea of wearing technology that includes sensors that collect tremendous amounts of the most intimate data. “I think it’s a really exciting time right now,” said Anders GrunnetJep­sen, director of advanced technology and perceptual computing at Intel Corp.

 ?? — MCT ?? LOS ANGELES: Brian Knapp demonstrat­es use of a personal monitoring system from BioControl Systems.
— MCT LOS ANGELES: Brian Knapp demonstrat­es use of a personal monitoring system from BioControl Systems.

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