BE­YOND: TWO SOULS

THE EMO­TIONAL EN­GAGE­MENT OF BE­YOND: TWO SOULS

GAX (Malaysia) - - CONTENTS - WORDS LIM KUAN KEAT GENRE IN­TER­AC­TIVE DRAMA, AC­TION-AD­VEN­TURE DE­VEL­OPER QUAN­TIC DREAM PUBLISHER SONY COM­PUTER EN­TER­TAIN­MENT PLAT­FORM PLAYS­TA­TION 3 RE­LEASE DATE 8 OC­TO­BER 2013

Go on a spir­i­tual jour­ney with Quan­tic Dream’s lat­est epic ac­tion ad­ven­ture thriller

Video ideo game di­rec­tor David Cage isn’t shy about dis­play­ing his en­thu­si­asm for video games as the new fron­tier of in­ter­ac­tive en­ter­tain­ment. His crit­i­cally ac­claimed work Heavy Heavy Rain Rain was was a dark film noir thriller that chal­lenged the way how peo­ple view and in­ter­act with games with its mul­ti­ple pro­tag­o­nists, ma­ture themes, and dif­fer­ent game­play con­trol scheme. Cage doesn’t only want to tell a story; he wants to give co-di­rect­ing pow­ers to the play­ers them­selves. Cage’s new game Be­yond:

Two Souls may not be as dark as Heavy Rain, but that does not make it any less con­ven­tional. As play­ers fol­low the main char­ac­ter’s rite of pas­sage jour­ney in Be­yond:

Two Souls, they too are also on a jour­ney of self-dis­cov­ery. How we play a game of­ten says a lot about our char­ac­ter, and Be­yond:

Two Souls may just bring to light our idio­syn­cra­sies as we choose how we want the story to pro­ceed. Cage un­der­stands this no­tion clearly, as we see in this month’s cover story of Be­yond:

Two Souls.

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