COD: BLACK OPS III, LEGO DIMENSIONS, NEED FOR SPEED
Call of Duty: Black Ops III
HOT LEAD, HOT MESS
The third game in the Black Ops subseries and the 12th installment of the Call of Duty series as a whole (wouldn’t have been able to keep count, if it wasn’t for the Internet), Black
Ops III keeps the series moving in the futuristic direction. That said, everything still feels, for better or worse, like what you’d expect from a game that carries the Call of Duty name.
While plot has never really been a strong point of the
Call of Duty series, the one in Black Ops III does feel a lot like the print you get out of a broken fax machine. The first half of the plot is fairly straightforward, but beyond that, things begin to get a little messy. The closer you get to the end, the more cluttered things get, as you go from cybernetic soldier to VR trooper, fighting enemies inside your own head, and that of others.
DUTY CALLS FOR VARIETY
On the plus side, you can customize your player character, albeit with limited options. You can pick the gender, and select the face to go with it. Your player character also shows up in certain cutscenes, and is voiced for each gender. As you progress through the campaign, you’ll also unlock costumes that, when selected, will also be reflected when your character shows up in a cutscene, but not the helmet, presumably because the face you chose takes precedence.
Weapon customization and loadout selection from the previous entries return, allowing you to pick the weapon set of your choice rather than just dealing with whatever the game decides to throw in your direction. Use a weapon often enough and it levels up, unlocking more customization options. The single player campaign also comes with a leveling system which, as you progress, unlocks more weapons at your disposal. This adds a fair amount of replayability to the single player campaign, allowing you to experiment with different weapons as you progress. Also helping with replayability is the ‘Realistic’ difficulty, which kills you with one shot, while keeping enemies as the bullet sponges that they are.
If you feel like it, you can also have up to four players undertaking the campaign at the same time, essentially making it a multiplayer expansion. The standard multiplayer modes do remain, letting you use your cybernetic abilities from the campaign like wall-running. Zombies make a comeback with is whacky ‘campaign’ plot, as well as its multiplayer components.