COD: BLACK OPS III, LEGO DI­MEN­SIONS, NEED FOR SPEED

Call of Duty: Black Ops III

GAX (Malaysia) - - FRONT PAGE - by IanChee

HOT LEAD, HOT MESS

The third game in the Black Ops sub­series and the 12th in­stall­ment of the Call of Duty se­ries as a whole (wouldn’t have been able to keep count, if it wasn’t for the In­ter­net), Black

Ops III keeps the se­ries mov­ing in the fu­tur­is­tic di­rec­tion. That said, ev­ery­thing still feels, for bet­ter or worse, like what you’d ex­pect from a game that car­ries the Call of Duty name.

While plot has never re­ally been a strong point of the

Call of Duty se­ries, the one in Black Ops III does feel a lot like the print you get out of a bro­ken fax ma­chine. The first half of the plot is fairly straight­for­ward, but be­yond that, things be­gin to get a lit­tle messy. The closer you get to the end, the more clut­tered things get, as you go from cy­ber­netic sol­dier to VR trooper, fight­ing en­e­mies in­side your own head, and that of oth­ers.

DUTY CALLS FOR VA­RI­ETY

On the plus side, you can cus­tom­ize your player char­ac­ter, al­beit with lim­ited op­tions. You can pick the gen­der, and se­lect the face to go with it. Your player char­ac­ter also shows up in cer­tain cutscenes, and is voiced for each gen­der. As you progress through the cam­paign, you’ll also un­lock cos­tumes that, when se­lected, will also be re­flected when your char­ac­ter shows up in a cutscene, but not the hel­met, pre­sum­ably be­cause the face you chose takes prece­dence.

Weapon cus­tomiza­tion and load­out se­lec­tion from the pre­vi­ous en­tries re­turn, al­low­ing you to pick the weapon set of your choice rather than just deal­ing with what­ever the game de­cides to throw in your di­rec­tion. Use a weapon of­ten enough and it lev­els up, un­lock­ing more cus­tomiza­tion op­tions. The sin­gle player cam­paign also comes with a lev­el­ing sys­tem which, as you progress, un­locks more weapons at your dis­posal. This adds a fair amount of re­playa­bil­ity to the sin­gle player cam­paign, al­low­ing you to ex­per­i­ment with dif­fer­ent weapons as you progress. Also help­ing with re­playa­bil­ity is the ‘Re­al­is­tic’ dif­fi­culty, which kills you with one shot, while keep­ing en­e­mies as the bul­let sponges that they are.

If you feel like it, you can also have up to four play­ers un­der­tak­ing the cam­paign at the same time, es­sen­tially mak­ing it a mul­ti­player ex­pan­sion. The stan­dard mul­ti­player modes do re­main, let­ting you use your cy­ber­netic abil­i­ties from the cam­paign like wall-run­ning. Zom­bies make a come­back with is whacky ‘cam­paign’ plot, as well as its mul­ti­player com­po­nents.

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