Mario, de­con­structed

Su­per Mario Maker

GAX (Malaysia) - - REVIEW - by Michael Low

Plat­form­ing gold

It’s a no-brainer that Su­per Mario Maker will be an ex­cel­lent t for the 3DS. Af­ter all, much of the fun is de­rived from the course cre­ation tools that graced the Wii U, which gave rise to some truly in­ge­nious cour­ses for the world to en­joy. The Wii U’s dual-screen setup trans­lates beau­ti­fully to the 3DS hard­ware (with some mi­nor tweaks), though the same can­not be said for the re­moval of key fea­tures, namely Mys­tery Mush­room (read: ami­ibo) sup­port and on­line shar­ing be­ing limited to StreetPass. While you can still play and down­load user-cre­ated cour­ses, there is no means to lter them in a mean­ing­ful man­ner, save for dif­fi­culty.

Count­less fun

The game opens with Ya­ma­mura Lessons, a se­ries of course-build­ing tu­to­ri­als that can be dropped and picked up at a later time. As if to make up for the omis­sion, Nin­tendo has put to­gether 100 cour­ses that are spread across 18 worlds – each with two medal ob­jec­tives to achieve. These are gen­uinely fun, as you’ll need to pull ev­ery trick in the book to ful­fill the var­i­ous con­di­tions. New objects and tools are also un­locked upon the com­ple­tion of each world, while the 100 Mario Chal­lenge mode re­turns to let you tackle a ran­dom set of cus­tom cour­ses with 100 lives at your dis­posal.


Loads of fun, de­spite the lim­i­ta­tion in on­line shar­ing.

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