Never too late
Ultra Street Fighter II: The Final Challengers
Something old, something new Trust Capcom to release the ‘definitive’ edition of Street
Fighter II: The World Warrior for the intendo Switch 25 years after its home console release. At first glance, you’d think that it’s a simple rehash of 2008’s Super Street Fighter II Turbo HD Remix (which was itself a remake of the series’ fifth arcade iteration) due to the redrawn character and background artwork by UDO Entertainment, but there are other significant improvements made under the hood.
First, there’s a choice between Classic and flew styles, allowing players to toggle between HD and original pixel-art graphics, remixed and original music and sound effects – independently of one another. This time, the Classic graphics style applies to the ghters and background stages, as well as presented in 4:3 aspect ratio. The Over-Clocked ReMix’s soundtrack previously featured in the HD Remix was also dropped in favor of newly-arranged music that ranges from interesting to overdone. Thankfully, Capcom had some sense to restore the original SSF2T character artwork for the Character Select screen.
Two ‘new’ ghters join the familiar roster of World Warriors, while Akuma is selectable from the get-go. Evil Ryu, who has appeared in other Capcom games since Street Fighter Alpha 2, and Violent Ken, whose notable appearance before Ultra Street Fighter II was in SNK vs. Capcom: SVC Chaos. Both are essentially deadlier versions of their original characters, complete with unique movesets and super nishers.
Casual players may not notice this, but some balance changes were made to the game, such as the addition of grapple breaks, the removal of stored nishers (Chun Li’s Senretsukyaku and Akuma’s Oni Musou) and E. Honda’s Oicho Throw loops, as well as the implementation of fixed-value damage and stun (with the exception of throws). Other notable tweaks include battle speed being locked to Turbo 1, while Vega gains the ability to climb the wall on his stage, but is now unable to recover his claw should he lose it. Apart from ghting game staples like Arcade, Versus, and Training modes, Ultra Street Fighter II also includes Buddy Battle (2-on-1 ghts similar to Street Fighter Alpha’s Dramatic Battle), both local and online multiplayer, as well as ght requests. Players can opt for LITE controls, which designate four onscreen buttons to execute special moves with relative ease. Apart from the throwaway Way of the Hado mode, players can showcase their creativity with the Color Editor, and peruse over 1,400 illustrations that are housed in the Gallery section.
Capcom is living proof that it’s never too late to milk your fans for all they’re worth.
Classic graphics style retains original character sprites and background stages, but with updated HUD.