Wolfen­stein II: The New Colos­sus

Wolfen­stein II: The New Colos­sus

HWM (Malaysia) - - CONTENTS - By Sharmine Ishak

Wolfen­stein II: The New Colos­sus

makes just as much a com­pelling story as its pre­de­ces­sor, The New Or­der, as the hotly-an­tic­i­pated se­quel takes us to an even more un­be­liev­able world of Nazi fu­ture tech, Aryan supremacy, and a United States un­der the Third Re­ich. Pick­ing up af­ter the events of the 2014 game, which last left us with our hero B.J. Blazkow­icz near-dead fol­low­ing an ex­plo­sive fi­nale with Gen­eral Deathshead, The New

Colos­sus kicks us back into ac­tion and gives us even more reason to shoot Nazis.

Build­ing on its sto­ry­telling, one of The

New Or­der’s strong­est points, it’s good to see that The New Colos­sus keeps it up with mem­o­rable writ­ing and re­al­is­tic per­for­mances from char­ac­ters who make us feel equally amused and dis­turbed at the same time. The vil­lain­ous Frau En­gel is even more sadis­tic and un­hinged than be­fore, but it’s the new ad­di­tions like En­gel’s daugh­ter, Si­grun and rebel leader, Grace who give the game re­newed spirit. Each char­ac­ter feels flawed, com­plex, and in­cred­i­bly hu­man, lend­ing per­son­al­ity to the story, while main­tain­ing a bal­ance be­tween se­ri­ous­ness and comedy.

And while you’ll laugh at some scenes and cringe in oth­ers, it’s the back­drop of an Amer­ica dom­i­nated by Nazis that is awe-maz­ing. Span­ning over 15 hours of game­play, the game puts on an emo­tional and fright­en­ing dis­play of an in­dus­trial fu­ture un­der the Nazi regime. From the idyl­lic streets of Roswell, New Mex­ico in the mid­dle of a Nazi parade, to the dec­i­mated ru­ins

A stel­lar return to one of the most beloved FPS fran­chises.

of nuked York City (heh), ev­ery inch of Wolfen­stein II’s de­tailed lev­els are de­signed to stir dis­com­fort at its im­agery of sub­ju­ga­tion, pro­pa­ganda, and the hor­rors of war.

But when you’re not look­ing at the large, ex­pan­sive en­vi­ron­ments, you’re mak­ing your way down a lin­ear path to dis­patch mur­der and may­hem upon waves and waves of Nazis. The ac­tion is fran­tic but sat­is­fy­ingly smooth, and while the va­ri­ety of weapons are ev­ery­thing you’d ex­pect of the typ­i­cal first-per­son shooter, Wolfen­stein II lets you power them up with upgrades that do more than just in­crease the dam­age or let you carry more ammo. Ad­di­tion­ally, be­ing able to dual-wield also lets you cus­tomize the ter­ror you can in­flict guns akimbo, so de­spite en­e­mies com­ing from ev­ery di­rec­tion, gun­fights never feel stale or repet­i­tive.

Play it all too sim­i­lar in one style, and you be­gin to un­lock perks that change how B.J. can dole out his can of whup­pin’, pro­vid­ing buffs that not only help in bat­tles but also give play­ers the edge over their en­e­mies. This helps in the heat of the fight, es­pe­cially when The New Colos­sus can be very un­for­giv­ing. Ex­pect to die – a lot – even when you’re play­ing on medium, but it’s this need to mix and match your ap­proach from stealth take­downs to in­tense fire­fights that keeps it all fresh.

Wolfen­stein has come a long way since it started as a sim­ple shooter back in 1992, and it’s grown up over the years. The New

Or­der set a new stan­dard in sto­ry­telling, com­plete with char­ac­ters we ac­tu­ally cared for, but The New

Colos­sus does more than just repli­cate the suc­cesses of the for­mer. While it builds on what made the orig­i­nal so good with over-the-top ac­tion and bril­liant writ­ing, un­derneath it all there’s a deeper nar­ra­tive of racism, na­tion­al­ism, and pol­i­tics that is not so un­fa­mil­iar to the world to­day. And that makes it a lit­tle bit more ef­fec­tive than be­fore.

Gun on wheels, lit­er­ally.

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