New Straits Times

SUBTLE, SHADOWY THRILLS

Dishonored 2 delivers that sneaky satisfacti­on and breathtaki­ng moments, writes Lou Kesten

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MOST video games are about as subtle as a jackhammer. You don’t dive into Call Of Duty or Gears Of War with the expectatio­n of nuanced characters or finely detailed environmen­ts. You want things to blow up as noisily as possible.

Dishonored 2 (Bethesda Softworks, for the Play Station 4, Xbox One, PC, US$59.99) is a different beast. Every step you take needs to be carefully measured. Every location rewards patient investigat­ion. Every sound, from the footsteps of a security guard to the buzzing of an insect, could lead to disaster.

It has been a good year for sneaky players, with top-drawer stealth games like

Deus Ex: Mankind Divided and Watch Dogs 2. Dishonored 2 is the epitome of the genre. It makes you feel like you’ve failed if you engage in combat. Sure, you’re armed with a sword and pistol, but every corpse you leave behind bends the world toward chaos.

Like its 2012 predecesso­r, Dishonored 2 is set on a decadent continent resembling 19th-century Europe. Early on, the throne of the city of Dunwall is usurped by a mysterious woman claiming to be its rightful heir.

Playing as deposed Empress Emily Kaldwin or her father, Corvo Attano (the hero of the original game), you have to escape Dunwall, find out who’s behind the coup and take back the palace.

Emily and Corvo both have skills that make them particular­ly adept at life on the run, mainly the uncanny ability to sneak up behind their pursuers and render them unconsciou­s. They both also have supernatur­al talents that let them see through walls or zip silently from rooftop to rooftop. They do have their difference­s: Corvo can slow down time or possess other characters, while Emily can summon a doppelgang­er or turn into a shadow.

Neither character comes equipped with all these powers. Instead, you must earn them by finding runes and bonecharms which are carefully hidden all over the cities. Often you’re forced to decide whether to risk exposure by going after runes or just getting out while the getting’s good.

Each chapter of Dishonored 2 takes place in a relatively cramped environmen­t, whether it’s a crowded slum or a trap-filled mansion staffed by clockwork robots. However, each setting is so packed with details, like books, blueprints and audio recordings that flesh out the history and politics of Dunwall, that it takes hours to properly explore one location.

I have a few gripes with Dishonored 2.

The story is somewhat predictabl­e and Emily and Corvo don’t develop much over the course of the adventure. And I wish the population­s of Dunwall and its sister city, Karnaca, were more diverse; instead, just about every stranger wants to kill the outcasts.

Still, Dishonored 2 has so many breathtaki­ng moments — literally, in the sense that you may forget to breathe — that it’s an essential change of pace from the usual video-game bombast.

 ??  ?? Emily (left) and
Corvo are the protagonis­ts
in Dishonored 2 Emily has supernatur­al talents to help her sneak around enemies
Emily (left) and Corvo are the protagonis­ts in Dishonored 2 Emily has supernatur­al talents to help her sneak around enemies

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