New Straits Times

Cinematic gaming

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LEGENDARY creator of the game Metal Gear Solid, Hideo Kojima, once said that video games and movies will meld together in the near future. He said currently the main difference is that a movie is not interactiv­e, unlike a game. However, some may argue that the gap is becoming closer than ever.

Last year’s Batman Arkham Knight, for example, puts you in the shoes of Batman as he fights the Arkham Knight and his

The game has a strong detective noir vibe throughout. goons; the experience is almost movie-like with cinematic shots and a storyline on par with the best Hollywood movies, with you directing the main protagonis­t in your own Batman movie.

Granted the developer Rocksteady Games had a huge budget but indie developers with a much smaller budget can also create a cinematic experience. All it takes are a good narrative, cinematic approach and a good creative vision. That is how I felt when I got my hands on Lonewolf, a game for the iPhone a while back. Having played this game from start to finish — and playing it again — I was surprised that it was made by one man, Simon Hason from SHD (Simon Jason Design) Games.

I felt like I was playing a well-made action movie. It has a Michael Man’s vibe in the story narrative where you play a hitman, trying to infiltrate a big crime organisati­on. The story is well written and presented in black and white comic frame. It has a strong detective noir vibe throughout as you follow your protagonis­t on his journey into the heart of the organisati­on. The game really tries to depart from the normal gaming aspect by making the Head-Up Display minimal and by making even one shot from the enemy kill you. By putting emphasis on the story, I felt like I was in an interactiv­e movie.

While the game puts you in the first person perspectiv­e, I like that the settings and background change according to the story. It feels very dynamic. You will be shooting in the city, highway, camping ground, park, mansion, farm and rooftops, amongst others.

The variety of missions is also amazing for such a small budget game. While the game starts with some basic sniper missions, deeper into the game, you get to try your hands on machine guns where you need to clear a path or roomful of enemies.

There are also a close quarter handgun shootout level and a couple of unexpected levels where you are in hand-to-hand combat! This is completely unexpected and I had to master new skills as each weapon handles differentl­y and it’s a completely new approach when you fight this way.

If you can’t tell yet, I love this game. It’s a robust cinematic gaming experience that I can play on my iPhone. Sure the game creator doesn’t have a big budget to make CGI cutscenes and other expensive presentati­ons but the story narration and gaming interactiv­ity will transport me into a movielike experience.

I love it. The only flaw is that the story ends with a sequel bait! I don’t want to spoil the ending of the game for you but the journey of the assassin hero doesn’t end in this game but continues in the next chapter. I highly recommend this game to those who want to play a cinematic action movie game on iPhone.

Verdict: 5/5

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