New Straits Times

Getting girls to join the game

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THE participat­ion of females in profession­al esports is estimated to be at five per cent only, despite being a multimilli­on-dollar industry with millions of fans around the world. However, for Shanice Choo Xin Ru, a foundation of arts student at Inti Internatio­nal College Subang, she and her five-member all-female team plans to increase the number by encouragin­g their female peers to join the game.

Shanice and her team, who call themselves Sphynx, had recently participat­ed in the “Counter Strike: Global Offensive” (CS:GO) category of the World Electronic Sports Games Southeast Asia (WESG SEA) after emerging as champions in the Malaysian qualifier finals.

The team represente­d the country in WESG SEA, in which they won third place af- ter battling their regional counterpar­ts — a considerab­le feat given it was the team’s first attempt at an esports event equivalent to the Olympics.

Shanice said her passion in esports began when she was introduced to online games by her brother at home.

“My older brother would play in the evening after school and, one day, he invited me to play with him.

“I was 14 years old when I played my first game, BlackShot, and I never stopped playing online games ever since,” said the 18-year-old student.

“I love esports because it has moulded me into a better team player, increased my interperso­nal skills and allowed me to break out of my introvert shell.”

She said esports also allowed players to increase their strategic-thinking skills and sharpen their reflexes.

Her passion in esports was easier to cultivate thanks to her father’s encouragem­ent.

“My dad accompanie­d me to my first tournament to provide moral support. He drove me to the competitio­n, patiently waited for me to play the entire eight hours, and drove me back home at night. I was touched because he stayed with me the entire day.

“When he saw that I was passionate about esports, he bought an expensive mouse for me to provide a better gaming experience.”

When asked if the support she received at home had spurred her to become a profession­al player, Shanice said it definitely made it easier.

“I was fortunate enough to have supportive family members, who treated my brother and I equally. I did not receive a negative re- sponse from my parents when I expressed my desire to pursue esports profession­ally.”

But contrary to her family’s encouragem­ent, it was not always the case in the virtual world. “During my initial years of gaming, I came across some gamers who would react or treat me differentl­y when they discovered that I am a girl.

“However, in my experience, I find the majority to be welcoming and respectful despite my gender,” said the lass from Kuala Lumpur.

Shanice said she noticed that there were very few female teams pursuing esports in the country.

She hoped that her team’s participat­ion and victory in WESG SEA would inspire more female gamers to go profession­al and represent the country in global competitio­ns.

 ??  ?? The Sphynx team represente­d the country and won third place at the World Electronic Sports Games Southeast Asia.
The Sphynx team represente­d the country and won third place at the World Electronic Sports Games Southeast Asia.
 ??  ?? Shanice Choo Xin Ru in her gaming element during an esports competitio­n.
Shanice Choo Xin Ru in her gaming element during an esports competitio­n.
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