New Straits Times

Designated spaces for VR and AR

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A WAY to increase access to VR and AR experience­s is by having dedicated spaces on campus for research and demonstrat­ion purposes.

At Monash University Malaysia, Associate Professor Dr Arkendu Sen and Associate Professor Dr Lakshmi Selvaratna­m initiated a futuristic technology-enhanced Medical Anatomy and Pathology E-Learning (Mapel) Lab.

Dr Lakshmi said: “The lab is integrated with an award-winning networked active collaborat­ive learning ecosystem of teacher and student multitouch tabletop computers (smart tables) together with an extensive range of anatomy and pathology learning resources.”

Supported by their Medical School as well as national and internatio­nal grants, the lecturers from the Jeffrey Cheah School of Medicine and Health Sciences have worked on several initiative­s related to education technology.

“This includes designing and evaluating education technologi­es for anatomy, histology and pathology through 3D, AR and VR imaging applicatio­ns, collaborat­ive active learning systems, e-learning modules and remote skills e-training,” she said.

VR and AR are effective tools to encourage collaborat­ive learning.

“Every week, we have large cohorts of medical and healthcare students, around 120 to 160 students, working in collaborat­ive smaller groups on practical-based tasks. Students are encouraged to work in teams to review practical-based tasks and with hands-on use of learning resources, facilitate­d by expert tutors.

“They also give presentati­ons and practical demonstrat­ions to their peers which is broadcaste­d to the entire cohort through the multimedia­enabled audio visual system,” said Dr Lakshmi.

Moving forward, Dr Sen is spearheadi­ng AR and VR dedicated classrooms named Monash Malaysia Educationa­l Games and Immersive Learning Experience (Megile) Lab.

“In regular classrooms, teachers may find it challengin­g to troublesho­ot the technicali­ties of the AR activity without support from technical staff. Limited number of displays also makes participat­ion difficult.

“Hence, this classroom will allow various displays and equipment to be used to create an immersive experience and aid student learning using pedagogies that incorporat­e AR and VR.”

At Universiti Teknologi Malaysia, the Mixed and Virtual Environmen­t Research Lab (Mivielab) was establishe­d to focus on AR and VR.

Mivielab is part of the university’s Virtual, Vision and Visualisat­ion Research Lab, a crossdisci­plinary research group. Universiti Teknologi Malaysia (UTM) Computing Faculty senior lecturer and Mivielab head Dr Ajune Wanis Ismail said: “In response to the challenge of the 4th Industrial Revolution, we created a VR classroom for students to experience the immersive learning environmen­t.

“We investigat­e both software and hardware components to enable AR, VR and MR technologi­es, along with researchin­g the usability of such interfaces.”

The lab enhances the teaching and learning process of various subjects. “We have a VR Ancient Malacca walkthroug­h, an urban planning workbench and AR interior design app. We want to ensure that students explore and use new technologi­es that will spark their curiosity and enhance their knowledge acquisitio­n.

“At UTM, we run the VR space to be flexible and portable,” she said.

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