The Borneo Post (Sabah)

AI offers businesses increased productivi­ty

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KOTA KINABALU: advent of broadly-available Artificial Intelligen­ce (AI) offers businesses the prospect of increased productivi­ty and accelerate­d innovation, whilst also enabling society to help solve some of its toughest – and most persistent – challenges, Microsoft Asia says.

In a press statement, Microsoft Asia president and Microsoft Corp vice president Ralph Haupter, said: “AI is already delivering tangible economic benefits for many organisati­ons across Asia Pacific. For example, leading global container shipping company OOCL reports that applying AI to their business is already saving them US$10 million annually, whilst Apollo Hospitals in India are using AI to help predict heart disease amongst its patients.”

Neverthele­ss, he noted that while we might marvel at what benefits AI can bring, AI is still a disrupter, especially when it comes to the displaceme­nt of jobs.

“In fact, a key topic of discussion that surfaces when I meet with CEOs and government leaders across Asia Pacific is on the ramificati­ons of AI on the workforce,” he added.

“As AI continues to transform

Free to play, expensive to love, ‘Fortnite’ changes video game business AI is already delivering tangible economic benefits for many organisati­ons across Asia Pacific. For example, leading global container shipping company OOCL reports that applying AI to their business is already saving them US$10 million annually, whilst Apollo Hospitals in India are using AI to help predict heart disease amongst its patients. Ralph Haupter, Microsoft Asia president and Microsoft Corp vice president

TO see the storm that online video game ‘Fortnite’ has unleashed on the world, just visit Jett Sacher in Brooklyn. The 13-year-old spends an hour or two every day on the game with his friends and is not afraid to spend his pocket money on it - bit by bit.

“So I bought one dance, two skins and the battle pass,” Sacher told Reuters TV about recent gaming sessions.

“So that’s, I spent US$20 on both skins so US$40 ... and the dance was another US$10 so US$50, 60 bucks, something like that.”

Sacher’s pay-as-you-go expenditur­e on dressing up his online avatar in the ‘free-to-play’ game helped ‘Fortnite’ take in an estimated US$223 million from in-game purchases in March, according to Joost Van Dreunen at research firm SuperData.

‘Fortnite’, a sort of hybrid of ‘The Hunger Games’ and ‘Minecraft’, drops 100 people onto an island to fight each other for survival. It is a game-changer in the industry, analysts have said, because of the huge revenue it is making from ‘tween’ and teenage boys purchasing outfits and other add-ons.

Its publisher, Epic Games, is now worth US$4.5 billion, according to Jefferies analyst Tim O’Shea. Rival video game makers Activision Blizzard, creator of ‘Call of Duty’, and ‘Grand Theft Auto’ owner Take-Two Interactiv­e lost billions of dollars in market value in March as investors took notice of Fortnite’s ability to wring cash from players.

One big winner is Chinese internet company Tencent Holdings Ltd, which bought 48 per cent of Epic in 2012. Fortnite’s storm is also giving a big boost to Amazon.com Inc’s online video service Twitch, where gamers broadcast their efforts to larger and larger captive audiences, and Discord, a chat app for gamers, which have both boasted new records.

Analysts say Microsoft Corp’s Xbox and Sony’s PS4 are also doing well, thanks to getting a slice of the in-game purchases and a boost in hardware for gaming.

One of the top Fortnite streamers is a 20-year-old Swedish gamer who goes by the name BogdanAkh. He said he makes about US$1,000 a month from his bedroom in Stockholm, where he streams his plays on Twitch, talking to other players through Discord wearing a mohawk with blond tips and big black headphones.

“If you really think you want to make a lot of money, you have to put a lot of work into it,” he told Reuters TV.

Fortnite is forcing change in the gaming world. The concept of arena-style survival, called “battle royale” in gaming lingo, is now likely to show up in other titles as well.

And the success of the ‘free-toplay’ model could put pressure on big gaming companies’ sales of games that cost anywhere from US$40 to US$60 or even more, said O’Shea. the nature of work, we will need to rethink education, skills and training to ensure that people are prepared for the jobs of the future and businesses have access to the talent they need to succeed.

“And as traditiona­l models of employment transform, we will also need to modernise legal frameworks to recognise new ways of working, provide adequate worker protection­s and maintain social safety nets,” Haupter advised.

Overall, Haupter says that the AI building blocks which Microsoft is developing today, such as computer vision, speech, and knowledge recognitio­n, should be made available to all so that they could create their own AI-based solutions.

“AI should not be controlled by just a few organisati­ons. Our AI future should be built by everyone with a vision on how AI can benefit economies and societies as well as how we can tackle AI issues and their implicatio­ns.

“The future of AI can burn brightly or dimly. My viewpoint is that disruption is a norm, and ability to adapt to disruption­s is what defines all of us.

“And to adapt to the fast-approachin­g, rapidly evolving AI future, all parties – from workers to enterprise­s to government­s - will need to spend more time listening to each other, collaborat­e and constantly learn new knowledge and skills,” he opined.

 ??  ?? The advent of broadly-available AI offers businesses the prospect of increased productivi­ty and accelerate­d innovation, whilst also enabling society to help solve some of its toughest – and most persistent – challenges.
The advent of broadly-available AI offers businesses the prospect of increased productivi­ty and accelerate­d innovation, whilst also enabling society to help solve some of its toughest – and most persistent – challenges.
 ??  ?? Ralph Haupter
Ralph Haupter

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