The Borneo Post (Sabah)

Banning PUBG counterpro­ductive — UMS lecturer

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KOTA KINABALU: Banning an online battle royale game which has been blamed for the horrific murder of innocent people at Christchur­ch in New Zealand on March 15 is counterpro­ductive, according to a senior lecturer at Universiti Malaysia Sabah (UMS).

Dr Zamhar Iswandono Bin Awang Ismail, who is also a gamer, said the tragic shooting is proof that society needs to fight those that promote hate and intoleranc­e.

He said the terrorist who carried out these heinous acts is a 28-year-old man who advocated white supremacy and despised minorities.

“He also plays PlayerUnkn­own Battlegrou­nds or PUBG, an online battle royale game that lets 100 players fight in a virtual battle field until the last player or team remaining wins the game.

“After the revelation of the attacker’s gaming habit, there have been attempts to link the tragedy to PUBG and violent games in general,” said Zamhar Iswandono.

“Negeri Sembilan’s mufti, Datuk Mohd Yusof Ahmad, even suggested banning the game altogether.

“Several viral ‘news’ websites even shared an image within the game showing a carpet in the game which looked like a prayer rug, linking this coincidenc­e to spreading Islamophob­ia. Malaysian society has been here before. In 2016, Pokemon Go, the popular augmented reality mobile game, caused controvers­y in Malaysia due to its perceived dangers, where fatwas were even released on the matter.

“As an academic and a gamer who has played computer games since 1983 and continues to play them until today, I felt called to provide a voice representi­ng the gaming community.

“Throughout my experience reading and reviewing research on the links between violence and videogames, I have found the corelation­s between them to be very contentiou­s. There have been numerous studies that have different results on the direct effect of violent games towards children.

“Most of the research results discuss other mitigating factors that contribute to the effects of violence in games towards the players,” said Zamhar Iswandono, head of Informatio­n Systems Research Group, Faculty of Computing and Informatic­s, UMS.

He said to combat any negative effects of computer games to society, education and parental awareness on games were needed.

“Computer games have had ratings systems introduced since 1994. Since then, different countries and regions in the world have introduced their own ratings system. These ratings systems were set up to guide gamers and parents on the suitabilit­y of the games for different age groups. Even our neighbour Indonesia has its own Indonesian Games Rating System (IGRS).

“For games that require physical media like Sony Playstatio­n 4 discs, the age ratings of the games are visible on the box. For games that are downloaded and played on mobile devices, the ratings can be seen from the app page before the user downloads and installs the game.

“The unfortunat­e thing about having an Age Rating system for games is when parents are not aware of it. It is my observatio­n that most parents in Malaysia are either unaware or not bothered about the rating system.

“Parents allow their children to purchase, download and play games that are not suitable for them. PUBG is a game given a 16+ Age Rating in all the platforms it can be played on. Yet, numerous times I have found children younger than 16 playing PUBG.

“Games like PUBG, Fortnite and other shooting and survival games have already been rated for play by teenagers or older. The target audience of these games are young adults and grown-ups. The players of PUBG include doctors, lawyers, engineers, academics and other profession­als who seek an entertainm­ent outlet that is safe and enjoyable.

“Banning PUBG will result in other games replacing them which may have the same gameplay and level of violence.

“If the government is serious in tackling the perceived negative side effects of games, they could do so through education. There is a need to educate the public, specifical­ly parents through campaigns and the media on which games are suitable for which age group. Games like Minecraft, Roblox, and other kids rated games can become educationa­l tools that bring many benefits to our children.

“Malaysia is a significan­t player in the games industry within the Asian region. With more than 50 games developmen­t companies the country is estimated to generate US$116 million in revenue from the industry in 2019.

“Electronic Sports or eSports have also taken hold of the Malaysian public where our top players earn up to millions of Ringgit in prize money and sponsorshi­p.

“PUBG is one of the games heavily featured in eSports tournament­s, thus banning it would be detrimenta­l to Malaysia’s efforts in developing eSports.”

Zamhar Iswandono said to conclude, it is counterpro­ductive for the Malaysian government to ban PUBG or any computer game just because of the actions of a bigoted individual.

“Malaysia can grow from the developmen­t of the games industry and eSports. The government has even pledged RM10 million to the developmen­t of eSports in Malaysia.”

At the same time, he said let’s focus on educating the public on the age rating system for games so that children can enjoy them while being protected from content which are not suitable for them.

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