The Borneo Post

How a computer learns to dribble

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PITTSBURGH, Pennsylvan­ia: Basketball players need lots of practice before they master the dribble, and it turns out that’s true for computer-animated players as well. By using deep reinforcem­ent learning, players in video basketball games can glean insights from motion capture data to sharpen their dribbling skills.

Researcher­s at Carnegie Mellon University and DeepMotion Inc., a California company that develops smart avatars, have for the first time developed a physicsbas­ed, real-time method for controllin­g animated characters that can learn dribbling skills from experience.

In this case, the system learns from motion capture of the movements performed by people dribbling basketball­s.

This trial-and-error learning process is time consuming, requiring millions of trials, but the results are arm movements that are closely coordinate­d with physically plausible ball movement. Players learn to dribble between their legs, dribble behind their backs and do crossover moves, as well as how to transition from one skill to another.

“Once the skills are learned, new motions can be simulated much faster than real-time,” said Jessica Hodgins, Carnegie Mellon professor of computer science and robotics.

“This research opens the door to simulating sports with skilled virtual avatars,” said Liu, the report’s first author.

“The technology can be applied beyond sport simulation to create more interactiv­e characters for gaming, animation, motion analysis, and in the future, robotics.”

Motion capture data already add realism to state-of-the-art video games.

But these games also include disconcert­ing artefacts, Liu noted, such as balls that follow impossible trajectori­es or that seem to stick to a player’s hand.

 ??  ?? Deep reinforcem­ent learning makes basketball video games look more realistic. — CMU graphic
Deep reinforcem­ent learning makes basketball video games look more realistic. — CMU graphic

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