The Borneo Post

Multi-platform gaming binge reaches new level with ‘Fortnite’ frenzy

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UNDER pressure from fans and competitor­s, “Fortnite” drove Sony to reconsider its stance toward cross-platform multiplaye­r — or prove that every rule has an exception.

Free 100-player action game “Fortnite” expanded in a big way in 2018, having attracted tacit celebrity endorsemen­ts from the worlds of sport and music — soccer players were recreating its celebratio­n dances at the FIFA World Cup — as the video game moved from home console and computer to mobile and then Nintendo Switch.

That expansion ended up having big repercussi­ons for a decades-old policy that kept console players separated by brand and kept momentum up for whichever manufactur­er was selling the most consoles.

For “Fortnite” players coming in from the mobile sphere, that segregatio­n was already something of an oddity; a general air of device agnosticis­m allows games, apps, and social network services to function across iOS and Android.

But when “Fortnite” launched on the Nintendo Switch in June, players were annoyed and disappoint­ed to find they couldn’t use their original “Fortnite” accounts if they had already played on PlayStatio­n 4, grating against a sense of dividecros­sing community baked into the “Fortnite” experience.

PlayStatio­n had allowed crossplatf­orm between its own consoles, where applicable, from 2013; Xbox introduced a Play Anywhere policy for Xbox One and Windows 10 PC games in 2016.

It took two months of intense pressure over the enormously popular “Fortnite” for Sony to roll back on a policy that Microsoft and Nintendo, both trailing PlayStatio­n’s total current console sales, had very publicly softened with a special “Minecraft” update in June.

How far that “Fortnite” change applies to other games is something that remains to be seen. — Relaxnews

 ??  ?? “Fortnite” developer, Epic, has been extending its influence as a result of the game’s success. — Photo courtesy of Epic Games
“Fortnite” developer, Epic, has been extending its influence as a result of the game’s success. — Photo courtesy of Epic Games

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