The Borneo Post

Esports players say ‘dream job’ is more than fun and games

- By Noah Smith

LUCAS Tao Kilmer Larsen, 21, remembers fantasizin­g about how awesome his life would be if he could become a profession­al video game player.

“That’s going to be a dream job and I’m going to enjoy my life so much more,” Larsen recalls thinking when he was a 15 yearold teen growing up in Denmark.

The reality, he has learned, is quite different.

As esports continue their march towards mainstream acceptance, video game publishers, teams and players all find themselves learning on the fly and navigating new, and in many cases unexpected, challenges that were once reserved for top tier traditiona­l sports athletes and celebritie­s.

In recent interviews, Larsen and other pro gamers shared what it is like to be on the front lines of this mushroomin­g industry, revealing an everevolvi­ng world of long hours, league-mandated obligation­s and few mechanisms for esports athletes to push back against the standardiz­ed expectatio­ns.

“It’s definitely my dream job. But over time, it’s become more and more a of a job. . . . It isn’t as fun as anymore, I see it more of a job now,” said Larsen, better known on the League of Legends circuit as “Santorin”. He says he logs up to 14 hours of gameplay per day, and only sees his friends “once a year, for 5- 8 hours.”

Though while they noted that their early visions of this new- age career path are very different from the reality, they all said they embraced many elements of their current way of life.

“It’s not as awesome as people imagine,” he said, before adding that he has had a chance to travel the globe and attain his goal becoming one of the best players in the world - and being recognised as such by fans, which he described as “pretty awesome”.

These kinds of conflicts are emblematic of the current moment in esports. Adoring fans come with concerns about security and problemati­c access to players. Rich contracts come with onerous hours and a pressure to maximize personal branding. Feature roles in slick commercial­s and magazine features come with the risk of losing focus, and losing a job in a world where the average playing career spans just a couple years, less than an average NFL running back.

For pro gamers, there is an added obligation beyond competitio­n, owing to the grass roots nature of competitiv­e gaming culture. After pro matches, fans expect to be able to directly interact with their favourite players, much as they do online.

“A really big part of an LCS match is the interactio­n with the fans,” said Vincent “Biofrost” Wang, 22, a player on Counter Logic Gaming’s LCS squad.

While most of those interactio­ns are positive for both players and fans, sometimes it can get uncomforta­ble. In a bizarre incident earlier this year, at least two LCS players claimed a fan twisted their nipples during a league- sanctioned postmatch meetup.

Another player on the Houston Outlaws of the Overwatch League, reported receiving death threats online, something a female esports commentato­r said she receives on a “daily basis.”

In discussion­s with The Post, players also mentioned unwanted attention online.

“Online it gets a little weird,” said Jake Lyon, another player in the Overwatch League (OWL). He said a minority of fans, who skew younger, can be overzealou­s in their interactio­ns and feel as if they “are friends or something more.”

Some female fans have asked him out on dates - an experience common to many players in LCS and OWL.

Attorney and player agent Ryan Morrison, founder and CEO of Evolved Talent Agency, said his clients have faced numerous “incredibly terrifying situations” including death threats and “over the top romantic things” from stalkers online.

Kyle Souder, an assistant coach for Overwatch’s Paris team, said players are incentiviz­ed to be as accessible as possible, be it online, at fan meets or in videos, because it helps build their brands - which can outlast their careers as players. The accessibil­ity at live events has raised questions of players’ safety, however, particular­ly after a shooting at a Madden NFL tournament in Jacksonvil­le, Florida, this summer.

“Nothing has happened yet, but I feel like it could,” said Souder, in reference to The Overwatch League’s live matches.

“When players are walking onstage, nothing is stopping anyone from jumping on these players or touching them in anyway. . . . The clock is ticking down. It’s going to happen eventually.”

Chris Hopper, Head of North American Esports at Riot Games, which runs LCS, said regarding live events that the

It’s definitely my dream job. But over time, it’s become more and more a of a job. . . . It isn’t as fun as anymore, I see it more of a job now. Lucas Tao Kilmer Larsen, pro gamer

“first thing that we are always going to consider is the physical safety of all involved.”

Hopper acknowledg­ed that fans have a “perception of proximity” and “greater degree of kinship” to pro players that is not held in other major sports and presents a unique challenge of accommodat­ing fans while keeping players safe.

“It’s definitely a tight line to walk,” said Hopper, who noted metal detection, security cameras, and a dedicated security team as some of the ways the LCS controls its events. The Overwatch League declined to comment for this article.

Despite potential fears and some of the cited uneasy interactio­ns, players said the overall fan experience, especially in person, is positive. Many consider it a highlight of their pro status, especially since so few of them anticipate­d receiving the kind of attention reserved for traditiona­l pro athletes and celebritie­s.

“Sometimes I get recognised and it’s always really cool to me,” said Wang.

In regards to safety, mandated availabili­ty and other labour issues, players in esports do not have the benefit of a union, like their peers in other top American sports leagues. Pro players of the game CounterStr­ike: Global Offensive (CS: GO) have a nonprofit players’ associatio­n and League of Legends has an associatio­n for its players as well, which was funded by the game’s developer - and league owner - Riot.

These do not, however, qualify as unions and the players’ employers do not have to engage with those bodies, instead engaging directly with players on an individual level. Despite the similar names, the players associatio­ns in major sports, such as the NBPA, NFLPA, NHLPA, and MLBPA are labour unions and participat­e in collective bargaining with their respective leagues.

According to Morrison, many players do not have representa­tion at all.

“We do our best,” said Morrison when it comes to caps on the number of days players have to be available, hours they have to practise and stream on Twitch as well as access to nutritioni­sts, trainers, and travel reimbursem­ents.

“The ‘happy pro lifestyle’ we know and love from traditiona­l sports? Esports isn’t close to that yet as a general rule.”

Players have little leverage to push back against any demands made by teams and software publishers, which run many of the esports leagues. Playing careers are often brief, and start at a relatively young age. In a 2016 interview, George “HotshotGG” Georgallid­is, owner of Counter Logic Gaming team, said the average career length for a pro is “a year to two years.” The average player age for League of Legends LCS is just over 21, compared to 29.2 for MLB and 26.6 for the NFL, according to ESPN.

Further adding to player stress is the knowledge that many of them are highly replaceabl­e. A poor tournament result can lead to a terminated contract, or even an entire roster being released, as two LCS teams did after 2017. Another team replaced all but one player.

Beyond their personal labour concerns, these factors also make it difficult for players to push for security enhancemen­ts. Still, players expressed general contentmen­t with their current work situations, acknowledg­ing that this, being a pro esports player, is the first job they have held.

Pointing out the “nice” accommodat­ions when they travel, food and facilities, Wang said he feels like his current team “really cares” about its players.

“It’s a nice job,” he said with a laugh, but got serious when discussing his hopes regarding what teams will offer their players in the future.

“Maybe just providing what traditiona­l companies provide like retirement plans. . . . A lot of pro players are worried about what they’re going to do after being a pro,” said Wang.

 ??  ?? A cosplayer dressed up as a version of Overwatch Hero Ana at BlizzCon.
A cosplayer dressed up as a version of Overwatch Hero Ana at BlizzCon.
 ?? — Photos for The Washington Post by Noah Smith ?? Pro Gamer Jake Lyon, of the Overwatch League’s Houston Outlaws, stands outside Overwatch Arena at Blizzcon, where he was commentati­ng on matches and interactin­g with fans.
— Photos for The Washington Post by Noah Smith Pro Gamer Jake Lyon, of the Overwatch League’s Houston Outlaws, stands outside Overwatch Arena at Blizzcon, where he was commentati­ng on matches and interactin­g with fans.
 ??  ?? Team Liquid’s League of Legends LCS team eats breakfast at the team’s facility in Santa Monica, California.
Team Liquid’s League of Legends LCS team eats breakfast at the team’s facility in Santa Monica, California.

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