The Borneo Post

Double Eleven expands footprint in Malaysia by 1Q20

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KUCHING: United Kingdombas­ed games developer and publisher Double Eleven announced their continued expansion with the opening of a new developmen­t studio in the first quarter of 2020 in Bangsar South, Kuala Lumpur.

This new studio will be there to provide a full complement of developmen­t capabiliti­es including quality assurance, art, software engineerin­g and production. Located in upmarket Bangsar South, the Kuala Lumpur studio will work alongside main developmen­t teams in the United Kingdom on current and next generation titles.

While the new studio will open in spring 2020, recruitmen­t will begin in February. Initially, Double Eleven will be recruiting full-time staff in developmen­t and management positions, including a new Malaysian Studio Head.

“Malaysia’s high calibre talent and its great ecosystem between government­s, universiti­es and businesses are among key reasons for our entry. We’re excited to be taking our people first approach with this expansion and tapping into Malaysia’s highly capable local talents, hoping to become an integrated and active member of their burgeoning games industry,” said Lee Hutchinson, founder and CEO of Double Eleven.

“We’re building Double Eleven Malaysia our way; it’s going to be a great place to work and we’re looking forward to the new team there becoming part of our tribe. Our Malaysian studio will bolster the incredible teams we have working in the UK, taking Double Eleven to the next level. “The Asian market is a huge player on the global stage, and we want to be at the vanguard of this exciting new hotbed of our industry.” Double Eleven is one of the United Kingdom’s key providers of developmen­t and publishing services to the video game industry, delivering fullservic­e visual and developmen­t solutions from initial concept to production, developmen­t, publishing and live operations. Double Eleven are currently publishing and developing the multimilli­on selling game Rust for console, co- developing Minecraft Dungeons with Mojang and working with Paradox on Prison Architect.

 ??  ?? This new studio will be there to provide a full complement of developmen­t capabiliti­es including quality assurance, art, software engineerin­g and production.
This new studio will be there to provide a full complement of developmen­t capabiliti­es including quality assurance, art, software engineerin­g and production.
 ??  ?? Lee Hutchinson
Lee Hutchinson

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