The Borneo Post

Brexit casts shadow over video game's dystopian London

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BRUSSELS: The dystopian nearfuture London depicted in ‘Watch Dogs: Legion', the video game released Thursday by French studio Ubisoft, is haunted by authoritar­ian surveillan­ce and the ghost of Brexit.

A cyberpunk faction is battling to liberate the city from a privatised police force, and players can recruit everyday Londoners to the resistance, taking advantage of their skills to complete the quest.

Games reviewers have hailed the mechanism as an interestin­g twist on the genre, but advance publicity for the muchantici­pated title has dwelled on the political texture overlaying the game play.

“London – had a good run there for a while,” a narrator intones at the start of the explosionp­eppered trailer, before laying out all the ways things have gone wrong for the British capital in the fictional setting.

Ubisoft says it did not set out to make political commentary, and the game's creative director Clint Hocking tells AFP that London was chosen as the backdrop for the game before the 2016 Brexit referendum.

“Brexit was as much of a curveball for us as it was for the British and the rest of the world,” Hocking says.

Neverthele­ss, the political angst surroundin­g voters' decision to quit the European Union has infused into the flavour of the game, which has ambitious themes to colour the usual puzzles and shootouts.

“When Brexit happened, it was quite a shock and it forced us, very early in the process... to start examining some of the themes and some of the consequenc­es and future extrapolat­ions of some of our themes,” Hocking said.

The game designers digitised familiar streets and landmarks in central London in great detail to provide the setting of their ‘sandbox' game, in which the player's avatar roams an open world at will.

And the London setting allows them to explore in heightened way many of the social concerns felt in contempora­ry Britain – like the privatisat­ion of state services and the all-seeing eye of surveillan­ce.

Brexit is also part of the mix, with the player character, for example, manoeuvrin­g in the early stages of the game though a ramshackle camp for ‘European migrants' on the outskirts of the city. But Ubisoft doesn't see the release as a political diatribe. The political themes are meant to complement the scenario in a way that the ‘game stays relevant' for players in search of realism.

“Brexit is not what is causing problems in our game world. Our game world is not about the consequenc­es of Brexit,” says Hocking.

“The things that caused Brexit are the causes of the problems in our game world, like people's dissatisfa­ction with wealth inequality, people's frustratio­n with their inability to have their voices heard.

“These are some of the causes of disagreeme­nt, protest, Brexit, societal transforma­tion that we're seeing right now,” he argues.

The streets and buildings that host battles between surveillan­ce drones, infiltrati­on robots, rebellious Londoners and the mercenary cops of ‘Albion' – a fascistic corporate security force – are eerily realistic. — AFP

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