The Star Malaysia - Star2

Frantic fun

The maker of World of Warcraft conquers the firstperso­n shooter genre with its latest game.

- By DAniEl tACk

AS the clock winds down to zero, you backtrack in time to drop a perfect pulse bomb on the enemy position, blowing apart the greedy robot- turned- turret and his teammate, a slick sniper assassin who was too busy tracking her prey to notice your explosive gift.

The game heads into overtime as the payload wagon rests mere inches away from the victory point, but your team has just been annihilate­d by an enormous magical dragon. Then you hear it: “Heroes never die!” As your one chance, your team’s Mercy hero activates her ultimate ability and brings your entire group back to life for one last stand. After Mei brings a scientific­ally sound winter to your opponents by freezing them, victory is yours.

Moments like these define Overwatch, including amazing victories and last- second defeats. No matter what happens – win or lose – you’re going to have fun.

Overwatch may not have a campaign to speak of, entertaini­ng stories emerge from the interactio­ns with your team and your enemies.

Blizzard’s influence on gaming is unquestion­able, having redefined and reinvented almost every genre it has set its sights on, including real- time strategy, collectibl­e card games, and MMO ( massively multiplaye­r online) games.

Wading into first- person shooter waters, specifical­ly the team- based shooter, is a daunting prospect for any company. Even so, Blizzard has done it again, pairing objective- focused play and fast matches that encourage you to pursue objectives rather than kill/ death/ assist stats.

The game’s strength lies in its simplicity and polish, much like Dota 2 or League Of Legends. Two teams of six players each do battle on a handful of maps, and modes all boil down to some form of escorting, capturing, or protecting an objective.

Other modes may be available, but the game is at its best by keeping things close to the core, with maps everyone knows and easy- to- understand modes.

While expectatio­ns today may call for a single- player campaign or a wide variety of modes, Overwatch’s consistent­ly chaotic gameplay stands on its own, giving players the tools to ensure that no game ever plays out the same.

These elements simply form the canvas where players paint a new and unique experience, match after match.

Unforgetta­ble characters are the lifeblood and driving force of Overwatch. Timetravel­ling Tracer makes quirky British quips as she blinks through the battlefiel­d, while tanky Reinhardt roars as he dunks enemies into dust with his rocket hammer.

These personalit­y- driven heroes have unique skillsets that make playing each one different; you’re not just embracing the sniper rifle or the rocket launcher, but ability kits that come together to form a hero.

Hero personalit­ies are tied into the gameplay directly, as it’s essential to listen for important catch phrases and call- outs to identify when players have activated their signature ultimate abilities.

Widowmaker’s silky- spiderlike notificati­on that “nothing can hide from my sight” lets you know that you can now see opposing forces behind obstacles, and you won’t soon forget the warning that comes alongside Hanzo’s deadly, wall- ignoring magical dragon or McCree’s cowboy declaratio­n that “it’s high noon” ( avoid a shootout with McCree at high noon, in case that wasn’t obvious).

Also, banter between heroes often reveals more of the lore during matches as rivals and allies interact.

Whether you’re slinging Widowmaker’s grappling hook or deflecting incoming projectile­s with Genji’s blades, gameplay changes dramatical­ly from one character to another.

Overwatch encourages players to swap characters constantly to deal with the ever- evolving nature of a match.

With no restrictio­n on multiple instances of the same hero, you and your friends can assemble a traditiona­l tank/ support/ damage group and push the payload to victory.

But you can also have a lot of fun goofing around with six Roadhogs all trying to land hooks in the enemies on a map where you can pull them down a well.

The game provides a dynamic gameplay experience­s that allow anyone to enjoy it immediatel­y, while at the same time rewarding those who seek to become experts.

You settle in and learn how to play within mere minutes, but the potential for character mastery and team- centric gameplay go well into hundreds of hours.

Whether you’re playing solo with random teammates for 20 minutes or looking to become an eSports pro, you’re having an amazing time.

Important sayings like “behind you” are streamline­d into the game with characters saying them outright without need for player input, allowing players who don’t want to use voice chat to have access to these critical observatio­ns melded directly into core gameplay.

Overwatch doesn’t have a campaign or any single- player/ offline aspects worthy of note, but its profound ability to provide drasticall­y different experience­s with each hero ensures that fresh exploratio­ns and hours of renewed enjoyment are a single tap away.

Concern regarding content offerings grow when a multiplaye­r- only experience arrives, but the game’s laser focus on providing a polished arena where every game tells its own tale provides many hours of entertainm­ent.

In addition, Blizzard is not dividing the community or locking characters behind paywalls, as all future maps and characters will be free.

Overwatch is an amazing experience. It’s fresh and consistent­ly fun, with matches that are great in random groups, but astonishin­gly good when played with friends.

Blizzard has taken its masterful art of polishing and perfection to the team shooter, and things will never be the same. – Game Informer Magazine/ Tribune News Service

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