The Star Malaysia - Star2

Laser tag reloaded

Inventor turns his Laser Tag game into anywhere, anytime iPhone sport.

- By CheryL hALL

GEORGE Carter III, the Dallas inventor who brought the world laser tag 32 years ago, wants to bring the still- popular game into the 21st century.

The 71- year- old entreprene­ur has developed an app that allows combatants to play virtual shootem- up anytime, anywhere using iPhones and earbuds as the gun, map, scoring system and communicat­ion tool.

“You don’t need to go to a paintball or laser tag centre,” says Carter, founder of Tactical Entertainm­ent LLC. “You can quickly gather a group of friends through social media and play. We’re also going to find ways for meet- ups to happen.”

Carter has named his laser- tag sequel Tzuum – pronounced zoom – as a tribute to Sun Tzu, the ancient Chinese general, philosophe­r and author of The Art Of War.

“We’re trying to make this game very tactical and strategic,” Carter says. “He’s the guy universall­y known for that.”

Krasamo, a Plano- based appdevelop­ment company, has been working on the project for two years. These days, it’s churning out slightly modified versions twice a week. With each adaptation, Carter and a small band of field testers have endured 100° F temps to suggest further refinement­s. The idea stems from a military project that Carter has been work- ing on for eight years. He has three US patents for systems that create live simulation training for soldiers using common digital camera optics mounted on actual combat rifles that shoot blanks. Smart devices and computers keep score.

When the military proved slow on the draw to buy his innovation­s, Carter switched his focus to a platform for games two years ago.

He’s used his military patents as stepping stones for a fourth patent and one that’s pending that protect key aspects of the game. He’s kicked in those two patents and US$ 100,000 ( RM399,100) to get Tzuum up and running. “I’m all in on this one,” he says. So are friends and friends of friends, who have invested more than US$ 700,000 ( RM2.79mil) thus far.

Among those is Fred Mullins, who previously directed the US Army’s procuremen­t of live- training simulation equipment before he retired as a colonel in 2010.

“When I was on active duty, I was looking for someone like George who had a better system,” says Mullins, who became a backer of Carter’s military applicatio­n after learning about it in 2013. “The military still uses a laserbased system that is 1970s technology and was first fielded to the Army in the early 1980s.”

When Richard Osteen, a 61- yearold tax consultant and former neighbour, learned that Carter had shifted gears, he asked if he could be an investor.

“My high points are that it’s an outdoor game that can be played in teams, and it does require some strategy like all good games do,” says Osteen. “And it’s an opportunit­y to get kids back outside and away from audio- visual and electronic games.”

Does Osteen expect to make gazillions with this?

“I don’t know,” he says. “I’m really excited about the variety of games that can use this platform. It’s only limited by our imaginatio­n. It doesn’t have to be a shooting thing. It could be more of a hide- and- seek or capture- the- flag type of game.”

Carter sees his competitio­n as mainly outdoor laser tag games that use screen- based technology – which can be problemati­c in sunlight – or are smartphone based but require additional hardware to shoot an infrared beam.

Both types of systems usually require vests with sensors to score hits, he says.

Carter is figuring out who his market is.

“My experience with laser tag showed that only about 15% of the players really get into it as their main form of entertainm­ent. Everybody else is a casual user. They play it once a year at a birthday party or they get exposed to it at some sort of team- building event.

“We’re trying to determine who that 15% is going to be.

“So far, it comes down to young adults, mostly male and college age,” he says. “But we think we’re going to get a more female audience than laser tag, Airsoft, paintball or other combat games. It’s just a phone, and you don’t have to wear a sweaty vest that someone else just wore.”

Carter hopes to make money by selling virtual goods – like fantasy drones for missile air strikes – and more sophistica­ted versions of the game that have extended playing times or unlimited target ranges.

“I actually shot one of our early code developers who was in the Netherland­s from a park in Plano,” says Carter. “It was more of a gimmick. We wanted to test whether we could do it, and we did.”

One optional piece of gear will be a pistol- grip case your iPhone fits in. It doesn’t add any software features, he says, just makes the phone easier to aim.

Players hear more than 30 types of battlefiel­d sounds through a 3D audio effects.

“The first few times I played it with the sound effects, and I’d hear a helicopter, I’d look up thinking it was a real one.”

Each player’s location is updated in real time using GPS and geo- pairing capabiliti­es, Carter says. “Geo- pairing means I know where you are and you know where I am, therefore we can shoot at each other.”

Carter is recruiting 1,000 qualified players to do live- action beta testing. Wannabe testers sign up on playtzuum. com and are asked a series of questions to see if there’s a fit. Carter is looking for active gamers in specific geographic mar- kets who can set up a squad of four players. He wants at least 300 to be in Dallas.

So far, 700 have met his requiremen­ts.

Carter hopes that the testing won’t take much longer than 30 days.

“We’re not trying to work bugs out like you are with a lot of beta tests,” he says. “We’re trying to get the playabilit­y right.”

Figuring out what players will pay for is another aspect of the beta test. “We’re considerin­g a weekend pass where everything would be unlocked and available for 48 hours. We’ll basically do what the players want.”

In 1984, Carter opened his first Photon. Laser tag quickly turned into a nationwide, then worldwide phenomenon. It’s still a birthday party mainstay of family entertainm­ent centres.

Even though Carter made several million dollars from laser tag, he feels he left tens of millions on the table because he couldn’t ramp up fast enough to ride the crest. He tried to franchise but royalty payments proved hard to collect. An ill- timed IPO didn’t come to market.

So Carter phased out of Photon and moved on to other things.

“I wasn’t happy with the way things turned out,” Carter says. “But this could be a worldwide thing very quickly. I ought to know better than to do a startup at this age, but this is too good. I’m not going to pass it up.” – The Dallas Morning News/ Tribune News Service

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