The Star Malaysia - Star2

In troubled waters

A charming game that flounders more than it should.

- By StEvE WAttS

SONG Of The Deep can’t seem to get out of its own way.

While the small- scale project from Insomniac – and debut of GameStop’s new publishing wing, GameTrust – has glimmers of greatness, it constantly feels just slightly off in ways that could have been easily adjusted for a more pleasant experience.

There’s a sweet heart buried inside this game, but its unpolished moments obscure it.

It does break from the usual convention­s of the “Metroidvan­ia” style by slightly setting itself entirely underwater.

This reduces the platformin­g element of the usual game style, and replaces it with a floaty shooter, as you have a full range of motion around the entire map. It’s a nice touch, even if Insanely

Twisted Shadow Planet essentiall­y beat it to the punch five years ago.

However, the increased mobility means gating has to be implemente­d in frustratin­g ways, made more so by inconsiste­nt checkpoint­s.

One segment required me to use my grappling hook to slowly fight against a current in an achingly long slog, only to die afterwards and repeat the whole thing over. At two separate points Song Of

The Deep requires backtracki­ng to collect three baubles in order to forward the story.

Lacking depth

The plot itself is surprising­ly dull. Merryn, a young girl who grew up hearing her father’s tall tales of the sea, has a vision when her father goes missing.

She goes to search for him, encounteri­ng the real mythical beasts she’d heard about in his stories along the way.

As the dad of a baby girl myself, I’m usually a sucker for stories revolving around fathers and daughters, but this failed to resonate with even me on an emotional level.

The interplay of characters and creatures seemed scattered haphazardl­y, not amounting to much on the whole, and the ultimate resolution lacked punch.

This aspect was especially disappoint­ing because the game is so endearing in other ways. The art style had a beautiful painterly quality, and the cutscenes looked hand- crafted with lush illustrati­ons.

I was also happy to see a kind, curious young girl as the brave and plucky heroine, even if she was stuck in a mediocre story regarding underwater politics.

The bulk of Song Of The Deep, though, involves exploratio­n and puzzle- solving. You’ll use the various tools at your disposal to traverse tight spaces or reconstruc­t statues that open pathways.

These are usually light and enjoyable, but again the game trips over itself by making some too reliant on precise timing or aim.

In those moments, the puzzles feel less like an intellectu­al exercise, as I knew what the game expected of me and simply had to try over and over to nail the execution.

Breaking waves

Combat also comes into play occasional­ly. It’s a secondary trait to the puzzle- solving play, accented by how long it takes to get a traditiona­l weapon for your tiny submarine.

Until then, you simply have to make- do with a grappling claw. Upgrades are available that add qualities like extra damage or special attributes to your shots, though it seems as if a few unmarked upgrades would be necessary to handle some of the more difficult combat scenarios.

As I progressed, I found enemies were increasing­ly becoming more and more hearty, and the weightless quality of sea- faring kept the combat from ever seeming like a fully natural part of the experience.

It almost felt like a twin- stick shooter, but without the second stick to control aim while moving it didn’t hold up nearly as well.

Toss in sonar pulses that would toss the tiny vessel around at crucial moments, and its general tendency to lean hard on a series of battles near the end- game, and by the time I finished my feelings had soured by sheer combat exhaustion.

I wanted to like Song Of The Deep much more than I did. It’s clearly a passion project and certain aspects of it are sweet and appealing.

However, the strong story concept fizzles and the play itself is checkered with small problems. Each one is tiny on its own, but like the ocean is made of drops of water, the small things add up and wash over the whole experience. – Shacknews/ Tribune News Service

 ??  ?? ( GameTrust/ Insomniac) Adventure game for the PC
prICE: RM20.46 ( on sale on steam until tomorrow)
( GameTrust/ Insomniac) Adventure game for the PC prICE: RM20.46 ( on sale on steam until tomorrow)

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