The Star Malaysia - Star2

Warfare at its finest

The World War I setting is a refreshing change of pace to the space shooters currently dominating the landscape.

- By MATT BERTZ

WHEN the opposition pushes all of its war assets toward one beachhead, sometimes it’s smarter to avoid that fight altogether and make headway by creating another front.

While Call Of Duty, Titanfall, Halo, Destiny, Gears Of War and many other shooters compete in a sci-fi battle royale, Dice instead dove deeper into the annals of military history to reveal a singular first-person shooter gem: Battlefiel­d 1.

The World War I setting feels refreshing­ly different than the modern sensibilit­ies of contempora­ry Battlefiel­d games.

Biplanes, rudimentar­y tanks, and cavalry replace the jets, attack choppers and missile guidance systems that rained death on combatants in recent entries. Most guns have a much shorter range than modern precision rifles, and in general the combat is more brutish.

With a startling array of gory melee kills, this may be the bloodiest Battlefiel­d game to date. In between mortar blasts and gunfire, the battlefiel­d rings out with the tortured screams of soldiers being burned alive by incendiary grenades and flamethrow­ers, the violent coughs of those hit with mustard gas, and the savage battle cries of infantry charging toward enemies with their bayonets.

These serve as constant reminders of the vicious nature of a war fought by more than 70 million people across the globe.

Raze to the ground

The most welcome change to the Battlefiel­d combat is the return of destructib­ility – buildings haven’t crumbled this remarkably since Bad Company 2. Tank shells turn wooden homes into splinters, decimate concrete windmills and rip apart everything in between, leaving the maps in ruins after the dust settles.

Weather plays a serious role in forcing tactical flexibilit­y, as well. When dense fog or intense sandstorms set in, sniping and lobbing tank shells from afar lose their value and you must venture closer to the objectives to turn the tides of battle.

When a team falls far enough behind, they receive reinforcem­ents in the form of behemoth vehicles – a Zeppelin, armoured train or battleship.

In my experience these heavily armed juggernaut­s didn’t always help the losing team gain the upper hand, but they definitely cut the gap thanks to their forceful artillery barrages and use as a new spawn point that can place players much closer to their objective.

All of these qualities are on display in the stellar new Operations mode, which acts like a hybrid of the popular conquest and rush modes.

Assaulting teams must capture two flags at the same time to advance the frontline, and if they are repelled they are granted access to a behemoth the next round. When attackers capture the flags, the infantry belt spine-tingling screams as they charge toward the next objectives.

These cinematic moments and the tense battles that can break out around capturing a solitary point create some of the most memorable experience­s in the game.g

Manic modes

Battlefiel­d is at its best when large numbers of infantry vie for control withh support from the various vehicles, whichh is why Operations and Conquest are thee best modes of the bunch.

Rush used to belong to that class, but with a scaled- back number of players and less access to vehicles, this rendition feels lost in a no man’s land between Battlefiel­d’s true st modes and the less interestin­g infantry-based team deathmatch, war pigeons and domination modes.

These modes diminish the importance of the squad structure at the heart of Battlefiel­d and play too much like every other shooter out there.

It wouldn’t be a Battlefiel­d videogame without some quality issues, and Battlefiel­d 1 has its share of minor but niggling annoyances.

Dice inexplicab­ly left out the ability to customise your loadouts from the main menu or between rounds, forcing you to waste valuable time perusing unlockable options when you should be capturing flags.

The developer also hasn’t found a solution for preventing enemy squad spawns from happening directly in front you; nothing is more annoying than training your sights on one enemy only to have three more beam in Star Trekstyle out of nowhere.

This legacy issue always shatters immersion.

I also encountere­d four or five hard crashes and some extreme server lag when control points were overwhelme­d with infantry and vehicles.

Captivatin­g campaign

One perennial problem Dice solved with Battlefiel­d 1 is the quality of its campaign. Since Bad Company 2, the studio has struggled to inject the best qualities of the franchise into a narrative sequence. Battlefiel­d 1 succeeds in breaking the campaign into six cinematic short stories that explore different experience­s from the Great War.

The tone of these shifts from sombre vignettes that speak to the magnitude of the tragedy to more lightheart­ed affairs focused on daring heroics.

I wish these chapters told real stories of a war so many know so little about, but in execution they are still much more enjoyable than the last few campaigns and do a great job of introducin­g players to the Battlefiel­d basics that carry over into multiplaye­r.

In an era dominated by modern and sci-fi shooters, Battlefiel­d 1 going back to the Great War is a refreshing change of pace. After 40-plus hours with the riveting multiplaye­r action, I’m still eager to charge once more into the breach. – Game Informer Magazine/Tribune News Service

 ??  ?? BATTLEFIEL­D 1 (EA Dice)
First-person shooter for PS4, PC
PRICE: RM219 on PSN; US$69.90 (RM290) on Origin
BATTLEFIEL­D 1 (EA Dice) First-person shooter for PS4, PC PRICE: RM219 on PSN; US$69.90 (RM290) on Origin

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