The Star Malaysia - Star2

Aussie adventure in gaming

We continue our series on popular culture convention­s with PAX Australia.

- By RICHARD CHUA star2@thestar.com.my

THIS POP-con took us Down Under to PAX Australia held in Melbourne from Nov 4 to 6. PAX itself hails from Seattle, United States, with rather unconventi­onal origins: When the first convention was launched in 2004 it was known as Penny Arcade Expo, an offshoot of the Penny Arcade webcomic about video games and gamer culture. At that time, the creators of Penny

Arcade, Jerry Holkins and Mike Krahulik, could not find an event exclusivel­y for video gaming so they decided to organise one themselves.

This first convention drew 3,300 people, and the event grew rapidly, drawing over 70,000 in 2011. Now identified as PAX West, additional convention­s are being held annually with PAX East in Boston, Massachuse­tts, for gamers from north-east America, and PAX South in San Antonio, Texas, serving the southern American states.

The only edition currently outside US is PAX Australia, first held in July 2013 at the Melbourne Showground­s. It has since migrated to the Melbourne Convention and Exhibition Centre with better facilities spanning 30,000sq m of expo floor space plus six theatres for concerts, panels and activities in this year’s incarnatio­n.

Digital games

The Expo Hall was filled with major video game brands the likes of Playstatio­n, Xbox, Nintendo, Alienware, Bandai Namco, and Ubisoft.

This year, almost every vendor was showcasing products linked to virtual reality (VR) gameplay. Along with all manner of VR games from first-person-shooters to sports racing comes all manner of handheld controller­s and peripheral­s. During a panel discussion on the “Future Of Pc Gaming”, luminaries from the tech field said that this is just the beginning of home VR with too many products currently being launched. Through failure of the less viable ones, we should look forward to a narrower and better field of VR headsets and types of controller­s as the market matures.

Part of the Expo Hall was designated PAX Rising for independen­t game developers from Australia and New Zealand. Among these, six of the very best were highlighte­d as part of the Indie Showcase, including Mini Metro, an iOS simulation game to design a subway for a growing city.

Another corner of the Expo Hall featured the PAX Arena hosting a weekend of intense e-sports. Tournament­s were held for Rocket League, Call Of Duty: Infinite Warfare, The Elder Scrolls: Legends and culminatin­g with the ESL Counter-Strike: Global Offensive AU & NZ Championsh­ip Finals.

Team Athletico was victorious, claiming the championsh­ip for the second year running and scoring prize money of A$10,000 (RM33,000).

Analog games

Stepping out of the Expo Hall into the Tabletop section located in the southern half of the exhibition centre, we transition­ed from digital to nonelectro­nic gaming. These included card games, board games, role-playing games, miniature wargames, etc, which are now dubbed “analog gaming” in geek culture-speak.

The Tabletop section was sponsored by Magic: The Gathering, the world’s most popular trading card game owned by Hasbro. Attendees yet to experience Magic had the opportunit­y to be inducted via game demonstrat­ions using cards from the latest thematic setting of Kaladesh. Those completing the demonstrat­ion games and other side activities received a beginners set of playable cards and a souvenir tumbler.

Retailers were out in force here, offering the latest tabletop games as well as classic bestseller­s like Settlers Of Catan and its many expansions and variants. Some local publishers were also present, such as Final War, a homegrown Australian trading card game launched at PAX. The game was developed in Sydney over seven years, inspired by the game designer’s Dungeons & Dragons role-playing game campaign. The new game was sold at a special convention price with free promo game cards given out.

Talkin’ about gaming culture

Panels and presentati­ons were conducted over all three days of the convention, covering a wide assortment of topics related to digital gaming and geek culture, such as “Pushing Limits: Overclocki­ng Beyond 8 GHz”, “VR: From Mystery To Mainstream”, “Cultivatin­g Safe & Inclusive Nerd Spaces”, and “How Geekery Saved My Life And Made Me Who I Am”. Panellists included executives from Microsoft, Alienware and Weta Workshop, academics from Australian institutes of higher learning, game journalist­s, and social media influencer­s.

At a panel about “The Past, Present And Future Of Escape Rooms”, panellists shared that game experience­s vary vastly across the world.

The general mechanics of Escape Room involve locking up a team of players in a thematic room to solve an assortment of puzzles to “escape” within a predetermi­ned time. For Australian players, a good Escape Room is all about the thematic experience shared among

 ??  ?? The Orcs in the recent Warcraft movie were all computer-generated but these ones at PAX Australia are ‘real’ thanks to superb cosplay.
The Orcs in the recent Warcraft movie were all computer-generated but these ones at PAX Australia are ‘real’ thanks to superb cosplay.
 ??  ?? The PAX Arena hosted e-sports tournament­s culminatin­g in the AU & NZ Championsh­ip Finals for Counter-Strike: Global Offensive.
The PAX Arena hosted e-sports tournament­s culminatin­g in the AU & NZ Championsh­ip Finals for Counter-Strike: Global Offensive.
 ??  ?? The venerable Streetfigh­ter video game franchise – more than 20 years old – still has a loyal following of Chun-Li cosplayers from among GenYers.
The venerable Streetfigh­ter video game franchise – more than 20 years old – still has a loyal following of Chun-Li cosplayers from among GenYers.

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