The Star Malaysia - Star2

Brains and brawn

A first-person shooter best experience­d with friends, Wildlands gives players a lot of tools for tactical experiment­ation.

- By MATT BERTZ

TOM Clancy’s fictional special-forces operation is no stranger to adaptabili­ty. Over the course of the franchise’s 15-year history, the interventi­onist Ghosts have stymied Russian ultranatio­nalists, destabilis­ed the North Korean army and squelched a Mexican insurgency.

For its latest major operation, Ubisoft throws a squad of fresh faces into the massive open world of Bolivia, tasking them with systematic­ally dismantlin­g the Mexican drug cartel that has turned the peaceful South American country into a cocainecra­zed narco-state.

After the US embassy is bombed in the Bolivian capital and the resident DEA agent is kidnapped, the US deploys a covert unit to disrupt the cartel’s operations and take down the charismati­c and powerful leader, El Sueno.

Gang up

You (and up to three friends) must gather intelligen­ce to identify cartel members and team up with local rebels to carry out discrete missions that undermine its black market business.

This is no overnight operation. With the cartel spread throughout 21 regions of the biggest open world I’ve seen in a shooter, expect to be here a while.

Once you identify a faction head of a region, disrupting the target’s operation becomes the primary objective. Each boss serves a different role in the organisati­on, which affords Wildlands a diverse array of missions.

During my 50-plus hours, I kidnapped a famous narco-corrido, destroyed submarines carrying cocaine to the United States and Europe, played cartel members against one another and burned cocaine warehouses worth billions of dollars.

The thematic diversity helps mask the fact that a large degree of missions essentiall­y boils down to clearing or infiltrati­ng bases of various sizes.

Game plan

Whether you are raiding a small base for new weapon parts or playing a story mission, Wildlands shares many basic traits with its predecesso­rs.

The tactical combat rewards carefully planning your approach, making the drone your best friend. Identifyin­g enemy positions, alarms and mission targets opens a variety of strategic options for experiment­ation. This is where cooperativ­e play shines.

With four players working in concert, you have so many possibilit­ies at your disposal. Perhaps one Ghost drives into the base with a Santa Blanca vehicle, buying him or her enough cover to sneak past the front guard to disable the radar jammer and capture the target while the other players systematic­ally eliminate the snipers perched in towers and guide him through the maze of enemies on the ground. Perhaps two Ghosts create a diversion, drawing enemies away from the warehouse you need to destroy while another Ghost skydives in with the C4.

Murphy’s law

The tactical creativity Wildlands enables is its biggest strength, but don’t expect your plans to always succeed. The roaming Unidad forces may attack the cartel, rebels or Ghosts at any given moment, making improvisat­ion critical to surviving the messy skirmishes.

You never know when Unidad is going to disrupt your covert attempts and all hell breaks loose when they join the fray. I appreciate­d how this x-factor makes you think on your toes, but I came to hate how frequently they appeared out of nowhere.

Wildlands is clearly designed for cooperativ­e play, but you can also dismantle the cartel solo. Given the limitation­s of your control of AI companions, you can’t split your team up to employ more complicate­d strategies, but if you upgrade the sync shot ability, they serve as a great tool for thinning the enemy herd before you go in guns blazing.

They stay out of trouble for the most part and come to your rescue if you take one too many bullets.

Rinse and repeat

The biggest enemy in Wildlands isn’t the cartel or Unidad, it’s repetition. Each region breaks down into a handful of story missions and a checklist of weapons to gather, skill points to find, lore documents to reveal and rebel side missions to complete to bolster their ability to support your efforts.

By the 10th region or so, the process feels rote. I wish Ubisoft Paris better differenti­ated the tasks you need to complete in each region instead of giving you a cookie cutter to-do for each one.

Repetition creeps into story missions as well thanks to some rookie design mistakes. Many multi-part missions lack checkpoint­s, forcing you to complete the entire job from scratch if your plans go awry.

Ubisoft Paris even replays cutscenes at the beginning of these missions, forcing you to skip ahead. Given the time it takes to complete Wildlands, the only antidote to the feeling of deja vu is the creative approach you bring to the experience.

Repetitive gameplay loops aside, the cooperativ­e tactical variety and vast open world make Wildlands a singular experience unlike any other shooter on the market.

Wildlands may not succeed with all its ambitions, but it’s a compelling direction for the series that points to a fertile future.

Where’s the multiplaye­r?

Ghost Recon games have always featured competitiv­e play, but Wildlands skips this component out of the box in favour of focusing players on the expansive cooperativ­e campaign.

However, Ubisoft plans to release a free update in the near future that includes “tactical class-based 4v4 team combat.” – Game Informer Magazine/ Tribune News Service

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