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Breaking borders between art and audience

Tokyo-based teamLab is offering a surreal experience at a Chinese restaurant where diners become a part of the art created.

- By DENG ZHANGYU

WHAT happens when art, food and technology meet?

Fish swim through diners, birds perch on dishes, and butterflie­s dance around flowers growing on food.

That is what Tokyo-based art group teamLab is offering people in Shenzhen, China.

The immersive dining room in the southern Chinese city’s B. Park restaurant, opened on Oct 1, making it the second of its kind in the world produced by teamLab, an interdisci­plinary collective that gathers more than 400 profession­als from various fields to create installati­ons combining technology and art.

The first such art restaurant opened in Tokyo in April.

The eatery in Shenzhen is an upgraded version of its Tokyo counterpar­t, with enhanced technology, says Toshiyuki Inoko, teamLab founder at a recent interview.

When a plate of food is placed on the table, sensors recognise it and project realtime animations on it, accompanie­d by matched animations covering the walls and a long dining table. During the 11-course kaiseki dining experience (where a series of small dishes are eaten in series), the scenes change based on each dish offered and include images such as blazing maples, waterfalls, bamboo forests, and yellow reeds.

People can interact with the animations by either touching them or moving their plates. For instance, birds fly away from one’s dish to trees on the wall if a person touches them.

“The challenge lies in the recognitio­n part: how to let our system accurately recognise plates, wineglasse­s and customers’ belongings put on a table, like phones, keys or wallets,” says Inoko.

Technology is the canvas on which such art is produced.

“It breaks the boundaries between artworks and viewers, allowing them to interact with each other,” the 40-year-old artist adds.

Digital art installati­ons by Inoko and his “ultra-technologi­st” team have intrigued visitors to their shows across the world – they have held shows in London, New York and Tokyo in recent years. And visitors in China are no exception.

By the end of last month, the number of visitors to teamLab’s ongoing show in Shenzhen had reached 300,000. The show, the biggest ever by team-Lab, opened in Shenzhen in July, with 16 large-scale interactiv­e and digital art installati­ons in an exhibition space about the size of six tennis courts.

Half of the works on display are interactiv­e installati­ons designed for children. The rest are digital installati­ons, including a 56m-long screen with various animals made up by flowers “walking” on it.

Talking about the art restaurant, Inoko says he was inspired by the patterns on porcelain wares produced in Arita in Japan when teamLab displayed interactiv­e installati­ons there in 2014. One year later, his art collective created interactiv­e works involving plates and cups at a coffee shop in Paris – that’s where the idea to set up a multisenso­ry dining room came from.

“People are an important part in our works. Diners at a table may not know each other. But the animations inspired by the dishes (served) can react to each other based on their behaviour and make a better world together,” Inoko says.

The eatery offers eight seats per meal. Each is priced at 2,500 yuan (RM1,600).

The newly opened restaurant and teamLab’s show were both brought to Shenzhen by Blooming Investment, a local company that focuses on art and culture projects.

Yang Juze, founder of the company, says it cost 4mil yuan (RM2.5mil) to set up the 60sq m dining room. He plans to run it for only a year.

Another such project with teamLab will be launched in Shanghai later.

Yang explains that Shenzhen is known for its high-tech industry, which is why he thought of taking the immersive restaurant there.

The number of visitors to the show has already made a record for paid shows in the city. Customers have to wait for at least one month to try the experience because of prior reservatio­ns and limited seats per day.

TeamLab’s works rely on multidisci­plinary teams of engineers, programmer­s and architects.

Zhong Qiaorong, a project director with teamLab, says that more than 100 people work in the technology side of the Japanese company. Their works involve lights, sounds, virtual reality and machinery that provide art, which attracts young people who post photos of such shows to social media.

Inoko, who founded teamLab in 2001, says the world is changing and people’s traditiona­l opinion of art should also change.

“Art needs to be interactiv­e,” he says. Unlike the convention­al experience in art museums – where people prefer to appreciate art by themselves or in a quiet environmen­t – Inoko’s works need many people’s involvemen­t, he explains.

Take for example his Forest Of Resonating Lamps work displayed in Shenzhen: It consists of thousands of lamps that can resonate with people’s behaviour. Visitors are aware of others’ presence in the same space according to the changes of lights on the other side of the show room.

“All my works are exploring the relationsh­ip between humans and nature, as well as how people should get along with the world,” he adds.

That’s why teamLab artists widely use elements from nature, such as waterfalls, flowers, trees, forests and animals, to create an interactiv­e world with the visitors involved, Inoko explains. – China Daily/Asia News Network

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 ??  ?? Crystal Universe, an installati­on by Inoko, is one of the highlights of teamLab’s ongoing show in Shenzhen, China.
— ANN
Crystal Universe, an installati­on by Inoko, is one of the highlights of teamLab’s ongoing show in Shenzhen, China. — ANN

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