The Star Malaysia - Star2

OFF screen

Take a look at what goes on behind the screens at a few famous tech outfits, and how the work they do translates to the fun apps, doodles and content you get everyday.

- Stories by ANN MARIE CHANDY lifestylet­ech@thestar.com.my

ATIQAH Mohd Abu Bakar sits quietly tucked away in a corner at The R&D Studio in Pacific Place Commercial Centre in Ara Damansara, Petaling Jaya. At her desk, she busies herself researchin­g images, reading stories, sketching, painting in watercolou­rs, and crafting images digitally.

The 29-year-old concept artist is part of a small team of creative minds behind the award-winning short film Batik Girl, which has been gaining much attention and successful­ly inspiring Malaysian pride, after being made publicly available on Youtube earlier this month.

Batik Girl is a beautiful 2D animation featuring a simple but poignant storyline about family, love and loss, while promoting Malaysia’s traditiona­l art of batik.

Set in two dimensions – the real world and a fantastica­l world –

Batik Girl traces a simple tale of a little girl and her grandmothe­r who live in a coastal village in Terengganu.

Struggling to cope after a recent tragedy, the young girl finds herself drawn into a magical world within a batik painting.

At R&D, in a room nearby, about 1.5m from Atiqah the artist, four other millennial­s joke and crowd around a computer screen discussing a project they are working on; a handful of other young men and women seem to be engrossed in their own work in different parts of the studio.

The office is not lavish, in fact it’s minimalist with just a few interestin­g posters, artworks, bookshelve­s and computer stations. But what is apparent is that everyone is enjoying themselves and is creatively absorbed in what they’re doing.

Their boss, Irwan Junaidy – an unassuming, well-spoken 40somethin­g former architect turned director/filmmaker/designer – is jovial with his team and allows them a long leash to let those creative juices flow freely.

His partner Zuhri Aziz, who handles the business side of things, is equally relaxed and amiable.

“We start work quite late. Some even come in at noon,” Irwan said with a smile, explaining that no one likes getting stuck in traffic.

“But there’s a period when everybody is in the office when we have what we call a story meeting, when we throw ideas about, and talk about the different projects we are working on.”

R&D is a content creation company (In case you’re wondering, R&D stands for Rogue and Dodgy, nicknames for the founders).

“We create content for TV, online, for publishing. We are really platform agnostic. We’re a small company but we do a lot of different work. We’re one of the few people in Malaysia to do work for Disney,” he said, sharing about TV series, Wizards On Warna Walk, the first long-form series by Disney in South-east Asia, which just ended its run on Disney Channel.

“We did everything from casting to shooting at Pinewood (Iskandar

Studios in Johor) and postproduc­tion. We are pretty proud that a small company like ours was able to do all of this,” he said, adding that this opportunit­y raised the bar for them.

“As a rule, in order to keep up with the higher global standards, technology comes into play, because there are things that you want to do that only technology allows you to do, and that keeps us continuous­ly learning.”

Irwan said that currently his team is working on four separate projects, and while he is there to give support as chief creative officer ,he is also readyto let others take charge.

He said: “When you’re senior enough and you have experience, you can lead a project. I’m there to support them and make sure the bills are paid!”

The genius in R&D is the no-fuss concept of having a small team. Irwan was previously in an interactiv­e games company that started small but grew to a sizeable staff.

“After that, I told myself I was just going to work in a smaller company so that I could devote 90% of my time to doing creative work and 10% to managing people rather than the other way around,” he said.

“This way I get to do cool things and I don’t need to worry about the company that much.”

So how does such a small team create something as visually stunning, creatively heart-tugging, technicall­y and musically sound as

Batik Girl and then go on to take it on the festival circuit around the world, and win a slew of awards?

“For Batik Girl ,we did the bulk of the pre-production – the designs, the story. And we also worked on the post-production.

“But the middle part, for the character animations, we partnered up with animation company, Tudidut Studio; and for the music we teamed up with Universiti Teknologi Mara’s (UITM’S) faculty of music.

“During post-production, came the editing. And that’s when we compiled all the different elements – the visuals, animation, music – and added some special effects to finish it off,” Irwan explained, adding that R&D often partners up with other studios.

Irwan said that this is the model that he has worked on for the last few years or so and it especially suits him because he is able to maintain the small team, which is easier to manage and more agile.

“We also hire people with multiple skills sets. So in Batik Girl ,for example, we had three people who were involved in pre-production who also handled post-production.

“In fact one of the ‘post guys’ created all the real world sequences, the background­s and the paintings,” he said.

Sketch to screen

Though just nine minutes long, making the short film took much research and legwork. The seed for the story was planted in Bologna, Italy, when Irwan and writer Heidi Shamsuddin chanced upon a Caucasian couple who were intrigued by a batik tablecloth at a book festival in 2017.

“We decided to use batik as our starting point. We wanted to share this part of our rich culture, which we take so much for granted, with the rest of the world,” said Irwan.

“We felt it was something we should do as Malaysians. And hence we did a ton of research, drew a lot of batik, travelled to Terengganu many times and interviewe­d people, came up with a story and visuals.

“We had to do it many times before we came up with something that we felt was okay and we submitted it to the festivals,” Irwan summarised the process which took a good 12 months to accomplish.

What’s the process like from start to finish?

“We do the story, which goes to the storyboard­ing process, when we start doing the key visuals. At this stage it’s just pictures.

“Once that is locked, we pass it to the animators, who in the case of Batik Girl used a newish software (Moho Anime Studio) which allowed us to do some fancy camera movements,” he said.

Irwan got a little excited at this juncture when he described a particular shot in Batik Girl with a 2D 360° VR video shot, inspired by a scene from The Avengers.

He said: “During the storyboard stage I asked if I could have that sort of shot, when the Avengers are grouped together during a battle scene and the camera pans all around them.

“The animation people said they had read about a software which could do it, and asked for two weeks to experiment and they ended up doing it!

“It is sort of a 3D software in a 2D space. So the skill set, if you know 3D, with rigging and things like that, is applied to the characters and you end up being able to do all sorts of fancy things. It’s tougher to set up of course and takes a long time.”

Irwan knows the film in and out and is happy to walk one through individual scenes, as he gushes about the wind and waves, the little Easter eggs that have been included in the film, the authentici­ty of the Terengganu-style architectu­re, and how they tried to achieve a high level of detail (check out the clocks in the film which actually denote what time of day it is, the inclusion of a leaky tap, the lighting and shadows ... visually there is lots to savour).

The same goes for the music. Even though UITM composed and developed the soundtrack for the movie (and it did a smashing job!), Irwan still wore the director’s hat when it came to the final say.

“I don’t have any formal music training, but I was a drum major in the school band,” he joked.

“I love to study how people do things. And some of the most memorable things that I’ve seen (or heard) is when there’s a concept. For example, in Benjamin Button, in which aging is reversed, there was a part when the music went forward then backward ... it was the same chords but in reverse. I thought that was pretty clever.

“Or in Inception, where the first two bars are really, really slowed down to reflect the dream time.”

When it came to the architectu­re, Irwan, who holds a degree and post-graduate diploma in architectu­re from Britain, was on top of his game.

“We made a 3D model of what the house and batik workshop would look like, and then painted over them. We put in the flooring and pillars, just how an actual carpenter would.

“We wanted everything about it to be real. If somebody looks at the joints, they’d notice they were built properly. We took our time and researched everything in great detail, and we took great pride in what we were doing,” he said.

You can check out the ‘making of’ videos on Youtube, and be sure to watch the post credit scenes of Batik Girl too.

YOU may already be aware that Snapchat has a community of collaborat­ive creators who discover new ways of pushing augmented reality (AR) everyday.

You probably even have favourite lenses that you love to use, and keep going back to try out new ones.

But what you probably didn’t know, however, is that there’s a Malaysian official Snapchat Lens Creator.

Tech geek Eswaran Mohan, co-founder of EXAR Technologi­es, says it all started when he was in his third year at university and participat­ed in an AR competitio­n in which his team created a simple app that allowed people to try on outfits without going into the store’s changing room.

“It was called Virtual Fitting. Despite getting overwhelmi­ng positive response from users and winning second prize in the competitio­n, we couldn’t really pursue this tech further as we had limited resources, and the team soon split up,” Eswaran shared in an interview.

“That’s when my best friend (now business partner) Renuga Nair suggested that we work on an online software that has a similar applicatio­n. We researched and discovered Snapchat’s Lens Studio, and that’s how we got into creating Lenses as a team.”

Eswaran has since utilised Snapchat’s Lens Studio platform to create fun, AR experience­s that are loved by many.

He also successful­ly turned his interest into a business, creating Sponsored Lenses for brands that are tapping into AR advertisin­g.

But just how did Eswaran capture Snapchat’s attention?

He shared: “We were creating lenses almost every day. Renu and I would come up with weird and wonderful ideas and turn them into Lenses in minutes.

“We’d then ask our friends to try them out. Then Arun (Eswaran’s younger brother), the third member of our team who is a designer, came on board. One day, when I was looking for inspiratio­n online, I noticed that people creating Lenses could apply to be certified as an Official Lens Creator on Snapchat’s Lens Studio,” he says.

“Back then, I didn’t really know a lot about the programme, but decided to fill in the applicatio­n form and register us as a team. A few weeks later, I received an email from the Snap team requesting an interview!”

According to Eswaran, during the interview, the Snapchat team took time to understand their aspiration­s in Lens creation.

“It was certainly an open and insightful discussion, which eventually led to us becoming part of the Official Lens Creator community,” he says.

“This was one of the most memorable moments for me and my team. I remember calling Renu at 5am to tell her the news, and both of us started jumping in excitement!”

Eswaran says that they mostly work from a co-working space in Cyberjaya.

“As a social AR company, our focus is on creating AR experience­s to be used on social platforms. Renu and I usually plan out a few Lens ideas in advance and prepare our storyboard­s,” he says.

“She then creates the images that we need for the Lens while I focus on the technical aspect of creating the experience. Most of our heavily-designed Lens ideas are then sent to Arun a week before creation.”

Eswaran describes his team as a “trio of creative thinkers”.

“Renuga is the lead creative, and comes up with all the crazy ideas as well as the 2D drawings. Arun creates the assets.

“He works closely with Renu to design the 2D/3D models or animations that best convey our central idea,” Eswaran explains.

“At the end of the production process, I assemble the idea and the assets using Lens Studio. My job is to make the idea come to life and allow

people to have an awesome experience.”

“We also have some Malaysian-themed Lenses lined up as we are very focused on creating Lenses that reflect Asian culture and resonate with a younger audience. One such Lens is the Boba Tea Lens which got almost half a million views within a week!”

Eswaran and his team have also started teaching students how to use Lens Studio, adding that they would like to build a community that thinks beyond its limits.

“When we were still studying, we were not exposed to technologi­es like this. From our experience, we would like to get our community up-to-date with what’s happening around us and the opportunit­ies that it presents,” he says.

What advice does Eswaran have for others who’d like to use Lens Studio to bring their own creations to life?

“Practice. We were not coders and designers initially. Renu has a degree in pure chemistry while I’m a mechatroni­cs engineerin­g graduate. Arun is still in his third year of university studying Industrial Design! Everything that we do now was achieved through a lot of trial and error,” he says.

“All you need to have is the willingnes­s to learn and the commitment. Once you get the hang of it, it becomes easier.”

 ?? Photo: 123rf.com ??
Photo: 123rf.com
 ??  ??
 ??  ?? Irwan of r&d: ‘In order to keep up with high global standards, technology comes into play, because there are things that you may want to do that only technology allows you to do.’
Irwan of r&d: ‘In order to keep up with high global standards, technology comes into play, because there are things that you may want to do that only technology allows you to do.’
 ??  ?? Concept artist atiqah works on artwork in pre-production, and uses both watercolou­rs as well as digital tools to bring her works to life.
Concept artist atiqah works on artwork in pre-production, and uses both watercolou­rs as well as digital tools to bring her works to life.
 ??  ?? artwork: The r&d Studio
artwork: The r&d Studio
 ?? — Photos: Glenn Guan/the Star ?? Multi-skilled (from left) Jeycobs Leroy, azran azmi, ned Halim and asraf Majdan enjoy working in a laid back environmen­t.
— Photos: Glenn Guan/the Star Multi-skilled (from left) Jeycobs Leroy, azran azmi, ned Halim and asraf Majdan enjoy working in a laid back environmen­t.
 ??  ??
 ?? — Photos: exar ?? From left: arun, renuga and eswaran of exar are now teaching students to create Lenses.
— Photos: exar From left: arun, renuga and eswaran of exar are now teaching students to create Lenses.
 ??  ?? arun works closely with renu to design the 2d/3d models or animations that best conveys the team’s ideas.
arun works closely with renu to design the 2d/3d models or animations that best conveys the team’s ideas.

Newspapers in English

Newspapers from Malaysia