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In destructio­n mode

How the Godzilla Vs Kong team approached those spectacula­r kaiju fights.

- By TRACY BROWN

*This story contains spoilers for Godzilla Vs Kong.

GODZILLA Vs Kong director Adam Wingard knows that the film’s audience is really only interested in one thing – spectacula­r fights between the two titular monsters. He was happy to deliver. “People are coming to see the destructio­n and the madness and the spectacle, so you’re never trying to get away from that,” said Wingard during a recent video call. “But a monster you care about (makes it) even more interestin­g when it’s destroying things.”

The latest entry in Warner Bros. and Legendary Pictures’ Monsterver­se franchise, Godzilla Vs Kong follows the events of 2019’s Godzilla: King Of The Monsters and 2017’s Kong: Skull Island. In the film, out now in theatres, humans are continuing to research the kaiju – or Titans, in the film’s parlance – that inhabit the world.

Kong is being held and monitored within a giant dome in order to be kept off of Godzilla’s radar. Godzilla, meanwhile, has recently started attacking specific research facilities seemingly unprovoked, and government scientists can’t figure out why.

Eventually, the humans formulate a plan that involves moving Kong out of his protective bubble to serve as a guide on a trip to the centre of the Earth.

But Godzilla is a creature of instinct so he quickly senses Kong and chases after him. Their battle is inevitable.

Despite featuring a cast that Wingard describes as “some of the best actors alive” – including Rebecca Hall, Alexander Skarsgard, Millie Bobby Brown and Brian Tyree Henry – “at the end of the day, the humans are there to support the monsters.” He points to the Godzilla Vs Kong promotiona­l material as proof of who the real stars are.

“For me, it was always about making you invested in the monster story,” said Wingard.

His goal was to make sure Godzilla and Kong were treated with respect and presented as fully realised characters with consistent points of view. He also wanted to make sure audiences would empathise with them, particular­ly Kong.

“My experience with these monsters growing up was always one where I was really projecting my own ideas on what they were experienci­ng and thinking,” said Wingard, who watched all previous Godzilla and King Kong films chronologi­cally to prepare for this film.

“I wanted to really make sure that the character of Godzilla and the character of King Kong are treated as such and not just monsters (or) props that are running amok and blowing things up, even though that’s part of it too because that’s half the fun.”

Creating the mayhem

Part of delivering on this fun are the two main showdowns involving Godzilla and Kong. The first of these is a battle on the ocean, which was basically Wingard and his team’s starting point for the visual effects.

“We always knew the ocean battle was the safest place to start, because it never changed in any draft of the script,” explained Wingard. “When you’re getting into animation, you’re trying to place most of your bets (on something) you think is going to be the sequence that’s actually going to make the final cut of the movie.”

This first battle takes place as Kong is transporte­d on a carrier ship across the ocean. Sensing a fellow “alpha Titan,” Godzilla catches up to the convoy and initiates the fight.

As the first big visual effectshea­vy sequence the team worked on, Wingard said, they “went through the whole process the way you’re supposed to.” Meaning using storyboard­s, animatics and pre-visualisat­ions to plan out the scene before going into post-visualisat­ion and making the shots for real.

“I had all these different things to play with,” said Wingard. “They’re on the ocean, (so) Kong’s out of his element. Godzilla’s in his element, Kong doesn’t want to fall in the water because he can’t swim as well. There was just this natural progressio­n of the approach to that fight.”

Still, visual effects supervisor John “DJ” Desjardin explained that the ocean setting came with its own challenges, such as the open water and the monsters going underwater all while beating each other up.

“It’s like another level of complexity that you don’t necessaril­y get when you’re banging through a city,” said Desjardin.

Then, for the final big battle, Wingard and team stepped away from the traditiona­l workflow. After a trip to Hollow Earth – a world inside the Earth populated by monsters – Kong intercepts Godzilla as he is wreaking havoc in Hong Kong. While Kong was obviously disadvanta­ged in their ocean battle, this time he is armed with an axe that appears to have been used by his ancestors to fight Godzilla.

“One of the most provocativ­e things in the script was the mention that when Kong goes into Hollow Earth, he finds a giant sceptre,” said Wingard. “So I started thinking about that . ... Even if we’re not going to reveal (it) necessaril­y in the film ... I needed to have my own backstory.”

An equal footing

Wingard saw it as an opportunit­y to give Kong a weapon that would allow him a fighting chance against Godzilla since, objectivel­y, it’s hard to believe the two are equally matched.

“I just started thinking about what could this be and what kind of weapon would actually work against Godzilla,” said Wingard. “Anything I thought of just didn’t make any sense because Godzilla’s skin just has this feeling of being totally impenetrab­le. And it was only when I started realising, ‘Well, I think the only thing that would cut Godzilla would be Godzilla himself,’ that the light bulb went off.”

This inspired the creation of Kong’s axe, which looks like it is made from a piece of Godzilla’s spine. Its existence is not only useful but hints at an ancient history between the two monsters.

But the new weapon is not the only thing that boosts Kong’s chances in the rematch. The setting also helps. “When you have King Kong as a character, what’s great about him is that he’s anthropomo­rphised and he’s got opposable thumbs and he can think more in an intelligen­t way and he can kind of problem solve,” said Wingard. “So when you’re approachin­g a fight scene with him, you’re trying to always think about the terrain and how he would utilise it.”

So to give Kong an additional leg up, Wingard had Hong Kong’s skyline slightly tweaked – the buildings were made to appear taller than they actually are.

“Even though Kong was at a disadvanta­ge, because he’s not oneon-one as powerful as Godzilla, his advantage was being able to utilise his environmen­t,” said Wingard.

But things get even more complicate­d when Mechagodzi­lla joins the fight.

“He’s a jerk,” said Desjardin. “He fights dirty. There are some moments that Adam had us do with that that made us laugh the most because we’re just like, ‘Ah, yeah, you’re really not gonna like him very much’.”

Desjardin also explained that while working on this battle, they departed completely from the routine workflow, which allowed Wingard to explore various ideas.

“Instead of doing this extensive previs-postvis version, we would just go to (visual effects companies) Scanline or Weta or whoever’s dealing with that part of the movie and say, ‘Let’s pretend this is a real shoot’,” said Desjardin. “We’ve already got these characters. Let’s animate them doing these things that Adam wants to do. And then let’s put like six or seven cameras on him that we think might be interestin­g.”

Wingard would then take all of the different footage and put together an edit with the film’s editor, Josh Shaeffer. It was a workflow that was only possible because they were later in production, with good versions of the monsters and set pieces already built.

“I feel like we had a really tight feedback loop to craft those sequences and make them as bombastic as they are because of that workflow,” said Desjardin.

 ?? — Handout ?? Part of the fun of Godzilla Vs Kong is the two main showdowns involving the titular characters.
— Handout Part of the fun of Godzilla Vs Kong is the two main showdowns involving the titular characters.

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