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Adding a touch of realism

How Lightyear used inspiratio­n from Nasa to design its retrofutur­istic spaceships.

- By JAZZ TANGCAY

PIXAR’S Lightyear, an origin story based on the beloved astronaut Buzz Lightyear from the Toy Story franchise, takes the series into new galaxies with a fleet of Nasainspir­ed spaceships. Chris Evans voices Buzz, a human astronaut who inspired Andy’s favourite toy in the movie that takes place years before the events of the first Toy Story.

Opening in theatres on June 16, Buzz travels through time and space as he sets out on his first mission out of Star Command – the peacekeepi­ng organisati­on consisting of Space Rangers.

Set art director Greg Peltz spoke with Variety as Pixar unveiled a new trailer for the animated feature, and explained the idea was to draw from the films and retain the work that had been laid out before, but he also wanted create a more defined look for this film.

“Ours is very much inspired by the technology and the films of our childhood in the 1970s and 1980s,” Peltz says, mentioning 2001: A Space Odyssey and even Interstell­ar as inspiratio­n.

The idea was that the film would be one Andy had seen as a kid.

“It’s like his Star Wars. I didn’t get to see it in the theatres, but it was still like a big movie for me when I was growing up because it was so huge,” Peltz says.

“He thought it would be “fun to make something that is like a love letter to that era of moviemakin­g, in that era of technology”.

Peltz worked with production designer Tim Evatt and cinematogr­apher Jeremy Lasky as he designed ships and vehicles with distinctiv­e silhouette­s that would register as cool and cinematic.

“We also wanted to achieve a level of detail that will allow those lighters to realise those images. When you’re doing dramatic lighting like that, you need to have that level of fidelity and that realism in the treatment for them to create these amazing images.”

In designing Star Command, Peltz began by looking at the purpose of the planet.

“They’re stranded on this planet, they have all of this equipment on board their colony ship, they are trying to leave the planet, and Buzz is on this mission to figure out the formula for hyperspeed fuel. Star Command ultimately, becomes an enterprise but as both with a scientific and military aspect to it.”

To build that out, Peltz worked on adding hangars for the ships, perimeter walls – to defend themselves from insects, and silos to launch the ships from, as well as an assembly room. But not before looking to their real-world counterpar­ts.

“We looked at the Vehicle Assembly Building at Nasa, that huge structure where they build the giant space rockets,” he says.

Detail was important to Peltz’s design – he wanted a mechanical reality to the aesthetic of Star Command. “Take the car crawler, it’s a rail vehicle and it has these giant clamps that grasp it and lock it into place.

“When you’re ready to launch, the steam comes off it, and you see these moving parts,” he explains.

That level of detail was essenof tial in enhancing that level reality to the film.

And while Peltz teases that all the Pixar Easter eggs feature in the film, the one he will give away is where to spot the famous

Luxo lamp.

“During the first mission, take a look at the stars in the sky. In one of the shots as the ship leaves orbit, take a look at the constellat­ions – you might see the silhouette of the Luxo lamp there.” – Reuters

 ?? ?? Lightyear is the origin story for the character we see in Toy Story films. — Handout
Lightyear is the origin story for the character we see in Toy Story films. — Handout

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