The Star Malaysia

Action-packed brawler with rough edges

Multiplaye­r is the main attraction but a sizeable campaign also awaits solo players.

- — TIM TURI ( McClatchy-Tribune InformInfo­rmation Services)

ONLINE gaming experience­s are dominated by shooters and sports games, while action games tend to be single-player affairs. But what would happen if 16-player death matches were populated with chainsaw-wielding maniacs and cybernetic ninjas instead of gun-toting army dudes?

Platinum Games’ Anarchy Reigns answers this question. The 3D, arena-based brawler hosts chaotic battle royales where anything goes, along with a lengthy single-player campaign.

Anarchy Reigns feels like a hybrid of a fighting and action game. Blocking attacks and pulling off flashy throws is as satisfying as it is in Street Fighter.

Unleashing a flurry of light and heavy attacks against opponents is similar to action games like Asura’s

Wrath (complete with ridiculous and powerful special moves).

Combining familiar genres makes the game immediatel­y accessible, with a gradual learning curve for those eager to learn the finer nuances of combat.

Mastering techniques that let you bounce back from a rough landing or break a combo feels great and pays dividends.

However, babysittin­g the clunky camera and selecting targets with the finicky lock- on system can spoil the fun. Juggling your enemy in the corner is a cathartic treat, unless you can’t see the flaming semi-truck bee lining toward d you.

No holds barred

The core of Anarchy Reigns ns lies in the competitiv­e multiplaye­r mode. Match types range from tense cage one-onone fights to a frantic 16-- 6- player battle royale with random environmen­tal hazards, and everything in between.

Taking on 15 other players is overwhelmi­ng enough, but it becomes even nuttier when the arena’s geography raphygeogr­aphy morphs — or when a gigantic death laser robot enters the battle.

Sometimes these spectacula­r events amplify the fun, other times they result in frustratin­g deaths. Regardless, the fact that the tide of battle can turn on a whim keeps things exciting.

Unfortunat­ely, the 17 fighters (18 including Bayonetta, if you preordered) all play too similarly to make experiment­ation worthwhile.

My favourite modes are those that dramatical­ly mix up the formula. Capture the flag is a blast, especially when you smuggle the enemies’ flag down a back route and beat down a foe with it before scoring.

Deathball plays like an even more violent version of rugby, withh two teams passing and running a ball towards opposing goals.ls. My team was endlessly slaughtere­d playing Deathball, but I still had a good time.

The single-player campaign initially feels barebones and tacked-on, but gets better thehe deeper you dive.

You play as either Jack or Leo, returning characters from Platinum Games’ grisly Wii title, MadWorld. The supporting cast is composed of other returning

MadWorld characters and some new faces such as Sasha, all of which are playable in multiplaye­r after unlocking them via the campaign.

This single-player mode plops players in a series of open environmen­ts where they must earn points to unlock new objectives.

The majority of missions, whether timed or not, involve slaughteri­ng waves of mundane mutant enemies. Racking up enough points

unlocks the more exciting story missions, which pit you against other fighters and usually treat you to a goofy cinematic.

The campaign starts out slow, but I grew to enjoy mindlessly bashing enemies with occasional tastes of Platinum’s trademark innuendos, corny humour, and gritty action.

Fighting chance

Anarchy Reigns’ multiplaye­r scratches an itch I didn’t know I had, but its camera faults and near-identical character move sets hold it back from scratching hard enough.

However, online matchmakin­g is quick and easy, and the network fidelity held strong through every round I played.

The campaign is rough at times but overall entertaini­ng, though I wouldn’t recommend it to anyone looking for a highcalibr­e action experience.

 ??  ?? IRRITATING: The hip-hop soundtrack has some satisfying beats, but the obnoxious lyrics are grating.
IRRITATING: The hip-hop soundtrack has some satisfying beats, but the obnoxious lyrics are grating.
 ??  ?? FISTICUFFS: Duke it out in this over-the-top action/fighting game hybrid.
FISTICUFFS: Duke it out in this over-the-top action/fighting game hybrid.
 ??  ?? DULL: Characters and animations look great, but the environmen­ts and NPCs are boring and repetitive.
DULL: Characters and animations look great, but the environmen­ts and NPCs are boring and repetitive.
 ??  ?? Jack
Jack
 ??  ?? Sasha
Sasha

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