The Star Malaysia

Infusing M’sian culture into video game

Designer puts local food and architectu­re on world map in popular RPG series

- By DINA MURAD and MICHELLE TAM newsdesk@thestar.com.my

KUALA LUMPUR: As a lead game designer for one of the world’s biggest video game developers, Wan Hazmer Wan Abd Halim tried to inject Malaysian culture into the Final Fantasy XV universe that he helped to create.

He heads the Culture team, which is tasked with designing cities and dwellings for the latest instalment of the popular Japanese roleplayin­g game (RPG) series produced by Square Enix.

“Game designers are like the architects of a game’s fun factor.

“We craft the game experience by planning the gameplay mechanics, creating the layout of levels and even defining the intended atmosphere of a certain area or a scene,” Wan Hazmer said in an interview here.

The plot of the game centres on the trials and tribulatio­ns of the protagonis­t Prince Noctis, who tries to reclaim his homeland and the magical crystal that protects his people after it is seized by the Niflheim empire on the eve of peace negotiatio­ns.

“I tried to persuade the team to put in pontianak and orang minyak as staple enemies but it got rejected as they didn’t fit with the Final Fantasy XV world,” he said.

“However, Final Fantasy XV is a RPG that delivers a unique road trip experience with your best friends through both a realistic and fantastica­l world.

“And everyone knows that when there’s travelling, there’s always food. One of the towns that you’ll come across is Lestallum. Its food culture is inspired by our mamak stall culture.

“So yes, for the first time in Final Fantasy history, you’ll be able to see roti canai, satay and teh tarik,” he said.

Wan Hazmer cites Lestallum as his favourite town in the game. With a mix of influences such as Cuban architectu­re, a Middle Eastern market atmosphere and Malaysian food culture, Lestallum will function as a hub city for the game.

“While the building architectu­re is based on Cuba, it also looks like one of those hotels that you might see in Taiping, Perak.

“So it’s not a very grand one, it has something of a colonial element,” he added.

To make the town even more realistic, observers will notice pieces of rubbish on the pavements and a medley of disorganis­ed items such as oil drums and stacked boxes along Lestallum’s alleyways.

There are exposed pipes travelling through the town channellin­g water, gas and heat.

The weather is also very hot, much like home.

A “walk” through town with Noctis proves to be quite an experience, with palm trees, food vendors, alfresco dining and cobbleston­e surfaces all put together under a sunny filter.

Lestallum even features Malaysian food carts with umbrella stands.

“I tried my best to expose my team to Malaysian culture. I took them to a Malaysian restaurant in Ikebukuro called Malaychan and actually got the animator to tarik (pull) the tea.

“I’m on good terms with the owner, so I asked her to bring out two big cups for us to tarik the tea.

“A lot of it spilt on the floor, unfortunat­ely,” Wan Hazmer quipped.

Final Fantasy XV will be released on Nov 29.

 ??  ?? Bazaar hopping: The players can explore the souks of Lestallum as Prince Noctis. — Picture courtesy of Square Enix
Bazaar hopping: The players can explore the souks of Lestallum as Prince Noctis. — Picture courtesy of Square Enix
 ??  ?? Imaginatio­n unlimited: Wan Hazmer’s passion for creating fantasy worlds is evident from the game’s detailed designs.
Imaginatio­n unlimited: Wan Hazmer’s passion for creating fantasy worlds is evident from the game’s detailed designs.
 ??  ?? Realistic fantasy: A shot of a building in the town of Lestallum, which was inspired by architectu­re in Cuba, Malaysia and the Middle East. — Picture courtesy of Square Enix
Realistic fantasy: A shot of a building in the town of Lestallum, which was inspired by architectu­re in Cuba, Malaysia and the Middle East. — Picture courtesy of Square Enix

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