The Star Malaysia

University to offer gaming studies

Varsity joins colleges offering course as nation looks to fill industry’s talent gap

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Beijing: A university in Wuhan, capital of Hubei province, plans to join the growing number of Chinese colleges offering a course on electronic games, as the nation looks to fill the talent gap in the rapidly developing industry.

Huazhong University of Science and Technology’s course – introducti­on to game studies – will be available from September next year and will interpret games from an academic perspectiv­e, said Xiong Shuo, a lecturer at the university’s School of Journalism and Informatio­n Communicat­ion.

“Many young people are very interested in games but don’t understand what a game is,” Xiong said.

“The course won’t train students to play games but will introduce issues related to video game research and developmen­t, technology, industry and psychology.”

Xiong has been a video game fan since he was four years old, and he is keen on inventing games.

He could not afford a travel chess game when he was in primary school, so he cut pieces of cardboard into small cards and drew on them, creating his own version.

“At that time, I thought to myself that I not only want to play games but also share interestin­g ideas with others and bring happiness to more people,” the 30-year-old said.

But when Xiong was admitted to Huazhong University’s Computer Science Department in 2007, he discovered there was next to nothing in his major related to the study of games. That’s when he decided to pursue further study in Japan.

Japan was then the world leader in the video game industry, and Xiong said he wanted to bring its experience and advanced methods back to China.

He returned to Huazhong University as a teacher this year after six years in Japan, where he earned a PhD.

“Many students will be involved in the game industry either through employment or investment, as the industry is developing into a backbone of the entertainm­ent industry,” he said.

“I want to cultivate more talent for the future gaming developmen­t of our country.”

According to the 2017 China Game Industry Developmen­t Report, the industry’s annual revenue that year was 219 billion yuan (RM130bil), putting China hot on the heels of the United States with US$36bil (RM147bil).

Zhang Yangqing, a postgradua­te student at the Wuhan university’s School of Computer Science and Technology, said: “I love playing games and am really looking forward to working at a game company when I graduate. The course will help me a lot in having more profound knowledge about my future job.” — China Daily/Asia News Network

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