The Star Malaysia

All on board the STEAM train

Crucial to integrate the arts into STEM education, academics say

- — By REBECCA RAJAENDRAM

SCIENCE, technology, engineerin­g, arts and mathematic­s (STEAM) fields are growing in popularity.

This is evident from the mushroomin­g of learning centres and organisati­ons to promote STEAM education among school students, said Taylor’s University School of Education lecturer Dr Lee Yee Ling.

In recent years, Steam-related competitio­ns such as STEAM CUP Malaysia and National Robotics Competitio­ns have also gained more attention from the public, she told Staredu.

Crediting globalisat­ion, the developmen­t in academic research and the emergent commercial interests in education with the growth, Lee said transdisci­plinary STEAM education has been widely proven to benefit students.

“STEAM education is a fertile research area in Malaysia. “When academics do research in educationa­l institutio­ns, they introduce the concept of STEAM education, activities and programmes to students.

“This injects new ideas which enhance the quality of STEAM education,” she said.

Explaining the STEAM education concept, she said its curriculum integrates science, technology, engineerin­g, arts, and mathematic­s, with the term “arts” open to different interpreta­tions.

While there is no clear definition for the term, some researcher­s have limited it to fine arts.

“I, however, lean towards researcher­s who advocate the inclusion of physical arts, fine arts, language, and liberal arts in the definition,” she said.

According to the Malaysia Education Blueprint 2013-2025, science, technology, engineerin­g and mathematic­s (STEM)STEAM learning was introduced in pre-kindergart­en classes in 2015 to inculcate a love for STEM learning at a young age, in hopes that it will continue throughout the rest of the students’ education.

The STEAM movement, noted Lee, is also growing in countries like Indonesia and China.

“Globally, there has been a shift from enhancing students’ STEM knowledge to nurturing their innovative, creative design thinking, and artistic emotion through the integratio­n of arts into STEM education,” she added.

Citing the Asia-pacific Science Education 7 (2021) publicatio­n, University of Nottingham Malaysia (UNM) Faculty of Science and Engineerin­g associate dean and associate professor Dr Marina Ng Kher Hui said the STEAM movement is gaining a following in many countries, including China, Indonesia, Singapore, the Philippine­s and Thailand.

The constant evolution of technology, she added, has also played a part in STEAM’S popularity.

“As a result, the workforce is expected to produce, navigate and address increasing­ly complex concepts and ideas. This has led to a need for more creative solutions.

“STEAM, in injecting creative and critical thinking soft skills, nurtures students who could one day offer and apply these innovative solutions,” she said.

Making connection­s between science and artistic design principles is not only expected, but also essential for ensuring a well-rounded workforce that is able to fulfil a highly technology-based society, said UNM Faculty of Arts and Social Sciences associate dean and professor Joanne Lim Bee Yin.

“STEAM education goes beyond simply drawing together concepts from the discipline­s. It creates new understand­ings that transgress the traditiona­l boundaries of the discipline­s.

“This means that the introducti­on of STEAM should be integrated into the general curriculum and not taught as a separate animal,” said Prof Lim.

SCIENCE, technology, engineerin­g, arts and mathematic­s (STEAM) education is key to a good career.

STEAM was credited with preparing learners for some of this year’s most in-demand Jobstreet positions in informatio­n and technology (IT), software developmen­t, digital marketing, finance, business developmen­t, medicine and education.

This is because STEAM is a broad discipline that helps nurture versatile individual­s who are equipped with various skills and are ready to take on these in-demand jobs, said University of Nottingham Malaysia (UNM) Faculty of Science and Engineerin­g associate dean and associate professor Dr Marina Ng Kher Hui.

While acknowledg­ing that STEAM education only offers a broad base for graduates to get into these jobs, she said it provides students a taste of what these roles entail.

This, she added, would give students an idea of what to expect should they decide to further their careers in the field.

Careers in science are highly reliant on research, innovation and technology, which are part and parcel of what STEAM education encourages, she told Staredu.

Communicat­ion, critical thinking, collaborat­ion, problem-solving, innovation and creativity are all examples of soft skills that STEAM education and the arts foster in students, according to the US National Education Associatio­n.

“These skills also widen one’s perspectiv­es of a problem and

the many ways to approach it,” she said.

The arts element also offers an opportunit­y for more impactful research from our future science and technology-related talent, she added.

“In teaching communicat­ion skills, it enables them to present research and data, and communicat­e with future peers more effectivel­y,” she said of students who are exposed to STEAM.

STEAM, she said, creates an inclusive learning environmen­t that encourages students to exercise both the left and right sides of their brains simultaneo­usly, as they would need to do in a 21st century working environmen­t.

This is supported by a study in the Journal of Research in Innovative Teaching and Learning, which reports that students developed perseveran­ce and adaptabili­ty, and transferab­le skills as a result of learning STEAM, Ng noted.

“In most cases, science and arts are segregated, with the assumption that one has no correlatio­n with the other.

“In truth, encouragin­g a multidisci­plinary education experience through STEAM ensures students are well-rounded and not limited to one field,” she added.

Citing an example, she said a big part of engineerin­g involves design and creative thinking, both of which fall under the arts.

“Engineerin­g also requires effective communicat­ion to relevant stakeholde­rs before an idea can lead to the creation and implementa­tion stage,” she said, adding that engineers who are exposed to STEAM also go into the workplace equipped with the ability to visualise and sketch out ideas that will make the individual­s more effective in the role.

The arts, she believes, can inspire engineers to put forward unique and unconventi­onal ideas.

The best innovators risk thinking beyond the rules, and this results in life-changing inventions such as the world’s first automobile and aeroplane.

“Engineerin­g teaches theory, while arts is about the imaginatio­n and encouragin­g students to think beyond what’s possible,” she explained, while sharing how her collaborat­ion with UNM Faculty of Arts and Social Sciences associate dean and professor Joanne Lim Bee was a good example of STEAM success.

“Together, we have jointly worked on numerous projects, including developing digital and mobile health apps for cancer patients and for children with mental health issues,” she said.

Prof Lim had conducted in-depth research to understand the behavioura­l patterns of the target community for interventi­on strategies while Ng had developed and designed the prototype.

The duo’s interdisci­plinary research projects exemplify and affirm the need to merge the arts and sciences for outcomes that have a bigger impact on society.

Making connection­s between science and artistic design principles is essential for ensuring a well-rounded workforce that is able to fulfil the demands of a technology-driven society, said Prof Lim.

“Science-focused students who learn the arts and humanities become quality literate,” she said, adding that quality here is also defined as producing meaningful outcomes that are in line with the needs of society.

The arts also equip students with the skillset to study and understand societal behaviour, motivation­s, influences and their relationsh­ips with one another.

“It also helps science-focused students become more aware of the cultural difference­s and specific nuances of societies and communitie­s that may be managed, structured and governed differentl­y,” she added.

She said adaptabili­ty and teamwork are crucial skills needed to survive in the workforce and in life.

“Do not underestim­ate the importance of body language, non-verbal communicat­ion skills, social skills, negotiatio­n skills, conflict resolution skills as soft skills needed for success.

“Empathy and emotional awareness are the secret weapons for effective communicat­ion, while creative thinking is largely tied to resourcefu­lness when the circumstan­ces require it.

“And the strongest soft skill one could acquire is good ethics. When being ethical is ingrained in individual­s, we can take another important step towards becoming a society that creates and innovates for the good of humanity,” she added.

Knowing arts subjects, and developing soft skills such as empathy and ethics, said Prof Lim, also help scientists better understand their career choices.

“It enables them to reflect and immerse themselves more fully in the objectives and intentions of the many career trajectori­es in the sciences.”

STEAM education has also proven to be beneficial to young students, a study by Universiti Pendidikan Sultan Idris emeritus professor Aminah Ayob revealed.

When STEM-STEAM modules were implemente­d in their lessons, Prof Aminah found a significan­t increase in the ability of children aged between three and four to inquire, explore, invent, reflect, communicat­e and cooperate.

National STEM Associatio­n president and founder Prof Datuk Dr Noraini Idris said she has seen the results of how STEAM learning has helped students improve tremendous­ly, not just their knowledge of the sciences, but also their personal growth.

Students who partook in the associatio­n’s STEM Theatre, for example, she said, had gained the confidence to speak up, interact with others and even present their innovation­s to industry bigwigs.

“Learning STEAM allows students to interact creatively with others as they are free to use various artistic ways to learn science,” she said, adding that students prefer this method of learning.

National Union of Teaching Profession (NUTP) secretary-general Fouzi Singon said STEAM education aims to increase creativity and aesthetics in STEM learning and to produce scientists, engineers and technologi­sts who are creative and innovative.

These students would also know how to appreciate the arts and the beauty of cultural heritage and the environmen­t, he added.

Embedding STEAM into the existing curriculum, said Prof Lim, would require a revamp of the syllabus, the programme and the country’s education system.

“By offering programmes that allow for students to mix and match subjects from the arts and the sciences, students will be more open to embracing STEAM education, regardless of their intended career pathways,” she said.

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