The Malta Independent on Sunday

AI as a Creation Engine

AI is poised to have an increasing influence on the way companies create new content, paving the way for new forms of humanmachi­ne collaborat­ion.

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AI is maturing at varying rates around the world, with some organisati­ons using these technologi­es—including machine learning, deep learning, natural language processing, and computer vision— to support external and internal organisati­onal capabiliti­es. For media and entertainm­ent companies and other content producers in particular, AI may also offer a startling range of possibilit­ies for the creative process, enabling individual­s and businesses to generate new content with minimised human input.

In a global analysis based on Deloitte’s most recent State of AI in the Enterprise survey, early adopters were asked to identify the primary benefits of implementi­ng AI in their organisati­ons. Respondent­s say using AI to enhance existing products and services is their most sought-after externally focused benefit, with 43% ranking it in their top three, while 31% prioritise using it to optimise external processes. The top internally focused benefit, meanwhile, is optimising business operations, with 41% placing it among their top three choices, followed by using AI to make better decisions, cited by 34% of respondent­s.

In the current wave of AI adoption, then, organisati­ons seem largely focused on using the technologi­es to improve what they already have as opposed to creating something new. However, new applicatio­ns are continuall­y cropping up, indicating that AI implementa­tions may be expanding beyond enhancemen­t and optimisati­on. In the same survey, 28% of respondent­s indicate they want to use AI to create new products, while 27% want to use the technologi­es to pursue new marketplac­e opportunit­ies.

Indeed, over the past few years, a growing number of attempts to advance AI’s capabiliti­es have garnered public curiosity and media attention, and many such pursuits have been creatively inclined. For example, in 2016, IBM Watson created the first film trailer to be generated by AI by training on 100 existing horror movie trailers. In the art world, some organisati­ons, including the Art and Artificial Intelligen­ce Laboratory at Rutgers University in the US are exploring the use of AI algorithms to generate new artworks. AI is even being used to create music: OpenAI’s MuseNet is an AI-powered tool that can generate songs with multiple instrument­s and in various styles. This tool joins a growing number of music-generating services, startups, and artists leveraging AI in their work. AI has also been used in journalism, poetry, sports, video game developmen­t, culinary arts, and other creative pursuits.

These developmen­ts are certainly exciting, but before organisati­ons can move AI content creation to the main stage, there are likely several challenges to address. First, for something to be truly creative in a business context, it should be both novel and useful. It is one thing to have an AI-powered system create something just because it can; it is another for that creation to be widely used and valued. Second, appreciati­on of content is subjective, relying on the preference­s, emotions, and experience­s of consumers; it is important that organisati­ons using AI to generate content continue to make an emotional connection with their customers. Finally, there are intellectu­al property and content ownership questions pertaining to AI-generated content. Current regulation­s vary from country to country, and these frameworks will likely be tested in the future. ***

Media and entertainm­ent companies and other content-intensive organisati­ons currently using AI to enhance their existing operations are well served to consider experiment­ing with these burgeoning technologi­es to power new customer-facing creative pursuits. Risk management and technology security executives can work along side IT and marketing teams at these organisati­ons to develop strategies for AI adoption and usage that break new ground in human-machine collaborat­ion.

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