Idealog

Balance board or spaceship?

Mary Poppins reckoned a spoonful of sugar did the trick with unpalatabl­e medicine. Now a bunch of students have applied the Mary P principle to physiother­apy. Make the exercises part of an inter-galactic video game and everyone’s going to want a crook kne

-

RACING THROUGH AN intergalac­tic landscape of steely blue tunnels and lava-like shards while trying to keep your spaceship balanced doesn’t sound like homework.

But Swibo, a six-man team of Victoria University entreprene­urs, have built a product that puts the fun back into doing at-home physiother­apy exercises, and it’s launching in New Zealand within the next 6–12 months.

The Swibo ‘Switchboar­d’ is a lightweigh­t balance board with a dock to hold a smartphone.

It’s designed to replace exercises on a traditiona­l balance board – the worthy-butboring wooden plank-like structure on a mount that physio patients use to build up core and lower-body muscles, particular­ly after knee and ankle injuries.

Swibo co-founder and 3D animator Zac Bird says the main problem they are trying to fix is motivation to use the board.

“[Physiother­apy practice] is quite boring, it’s quite monotonous. So we decided to make it fun with video games,” he says.

As well as designing a light and portable board, the Swibo team have built two smartphone games – Powderdrif­t (snowboardi­ng) and ChoobRacer (flying a spaceship) – that are directed by the tilting of the phone in the Switchboar­d.

Take ChoobRacer: as a spaceship racing through the universe, you engage your entire lower body and core as you flip, float, and coast your way through a galactic tunnel, using your balance to tilt the Switchboar­d to collect points.

Bird says the games can also be used for prehabilit­ation.

“Sports teams who use a board are less likely to actually get injured because their bodies know, if they’re in a situation where they’re falling, how to get out.”

Swibo’s founders know the problem they are trying to solve first hand.

Co-founder and Swibo team leader Lukas Stoecklein tore a knee ligament doing taekwondo aged 12, and was prescribed a clunky wooden balance board.

It sat unused at home, and recently Stoecklein

As a spaceship racing through the universe, you engage your entire lower body and core as you flip, float, and coast your way through a galactic tunnel, using your balance to tilt the Switchboar­d and collect points.

had surgery to repair his knee.

“You can’t say for sure but I think if I’d done the exercises more then maybe I wouldn’t have needed surgery later,” he says.

“But as a kid I don’t really blame myself. I think if it had had games on it I would have been a lot more inclined to use it.”

Bird had a similar experience. He was big into athletics and triple jump as a child, and suffered a number of knee and ankle injuries. He was given a balance board to work on at home, and still remembers the guilt he felt going back to the physio.

“I literally used it on the first night I got back, and then forgot about it the rest of the week and went back to the physio being like: ‘Ok, what’s my line, how many times have I used it?’”

The Swibo team formed at last summer’s Victoria University Entreprene­ur Bootcamp, an annual event for any Vic student looking to develop the skills to start their own business.

The game- charged balance board was originally the idea of Victoria University lecturer Kah Chan, and the Swibo students ran with it, winning the bootcamp and securing $50,000 in funding from Viclink, the university’s commercial­isation office.

Swibo is made up of two media designers, one industrial designer, two engineers, and

Newspapers in English

Newspapers from New Zealand