New Zealand Marketing

Video game programmat­ic

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A Digital New Zealand report released in August found that 98 percent of New Zealand homes with children have video games and eight out of ten own multiple gaming devices. The study also showed that across all these devices and across all family members, video games are played an average of 85 minutes per days.

Those 85 minutes of undivided attention present a unique opportunit­y for advertiser­s to target consumers.

Earlier this month, we saw Wendy’s advertise its Baconator range on billboards contained within a video game. This is only the start of what will be an interestin­g journey into this space.

As things stand at the moment, advertiser­s generally sign deals in advance to have an ad integrated into a video game. So far, it’s proved lucrative for game providers, who benefit from an additional source of revenue but it can be limiting for advertiser­s. Once an ad is programmed into a game, it can’t be updated. This disconnect­s the ad from the real world and means the billboards or signage on display throughout a game might not reflect what’s happening in the real world.

Programmat­ic can, of course, solve that by building ad slots into games and allowing advertiser­s to place more relevant creative whenever the need arises.

It’s also worth rememberin­g that whenever a game is played online, the player is always logged in—which again offers great targeting potential. The only question is whether game developers will be willing to move beyond those pre-signed deals and open the programmat­ic gates.

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