Otago Daily Times

SpiderMan’s resilience tested

SpiderMan For: PlayStatio­n 4 From: Insomniac Games Rating: (M) ★★★★+

- By GIESON CACHO

SPIDERMAN’S origin story has been done to death. Everyone knows Peter Parker was bitten by a radioactiv­e spider and developed superpower­s. They can recite his comingofag­e story from the tragic death of his Uncle Ben to his relationsh­ip with major villains.

Beyond that, the webslinger’s story goes into a fog. Few mainstream works explore what happens to Peter Parker after he grows up. That’s unfortunat­e, because adulthood is where many of the best stories lie. Thankfully, Insomniac Games saw the potential in an older superhero and in the process crafts the best

SpiderMan game to date.

The makers of Resistance and

Ratchet & Clank nail the essence of the character in the narrative and gameplay sense. Insomniac’s version of SpiderMan follows Peter after he has beaten a slew of baddies. He works with Dr Otto Octavius. Aunt May is a leader at Feast, a charity run by Martin Li. Norman Osborn is the Mayor of

New York. Peter and Mary Jane have broken up so she could focus on her career in journalism.

These seemingly random threads and characters intersect in an adventure that tests SpiderMan’s resilience as he battles Mister Negative and his army of masked minions. Fighting a big bad is expected in the webslinger’s adventure, but what makes this entry special is how it borrows from different parts of the SpiderMan lore and creatively melds them together.

The developer dresses those elements around a vision of Peter Parker in his 20s. He’s a man who shows three distinct sides. One is a genius scientist, another is a mentor and the last is a guy trying to win back his ex. Out of those three, the first and last show up in the gameplay.

Although it often goes overlooked in films, Peter is offthechar­ts smart and his ingenuity shows up as he analyses substances and programs circuits through minigames that break up the combat. His intelligen­ce also shows up in the progressio­n system as he cobbles together gadgets that give him an edge in combat.

By undergoing side missions, players earn credits that can be used to buy new suits, upgrades or advancemen­ts to SpiderMan’s crimefight­ing gear. New costumes come with abilities such as quad damage or improved stealth while gadgets such as web bombs or concussive blasts help him fight hordes of adversarie­s without being overwhelme­d. It’s a rewarding process, but it can distract from the main quest.

His relationsh­ip with Mary Jane takes Spider

Man into new spaces as players control the woman in Peter’s life. As a reporter, Mary Jane gets herself in trouble and in her scenarios she uses stealth to avoid bad guys. Insomniac gradually gives her more ways to overcome foes with a great mission where Mary Jane and SpiderMan partner up to save hostages.

The combat system is combobased and reminiscen­t of Rocksteady’s Batman: Arkham series. It’s fluid though not always smooth. Players have the licence to freestyle as they dodge bullets, launch enemies into the air and yank weapons from foes. In every skirmish, the fighting feels distinctly like it’s straight out of the pages of a

SpiderMan comic book. The most remarkable part is how they incorporat­e the environmen­t so that stylish players can knock scaffoldin­g down on foes or knock enemies into electrical boxes.

When Spidey isn’t brawling, he can go the stealthy route by plucking clueless foes in the air and wrap them in webbing. He can also divebomb them with an instant knockout attack. With the ability to distract enemies, stealth gameplay is surprising­ly fun and satisfying.

Despite their similariti­es, don’t mistake SpiderMan for the Arkham series. They have two different styles. While the Arkham trilogy featured a gated world that required new abilities to access to other areas, Insomniac’s superhero has all of Manhattan to explore from the beginning. What’s notable is how the world changes as the narrative advances and travel becomes difficult.

Towards the finale, it’s outright dangerous, but the developers give Spidey plenty of tools to traverse the city. That’s a testament to Insomniac’s talent with locomotion. The studio has always excelled at figuring out a way to get players from point A to point B in an addictive and rewarding way.

In SpiderMan, they have captured the swing of the webslinger and tied it to the environmen­t. That means each time Spidey shoots a web it has to attach to something in the world. He can’t swing in the middle of nowhere, and this fact grounds the traversal in reality and makes players think about the routes they take. In addition to swinging, he can launch himself by leaping on to a jump point and sprint up walls. In rooms, he can hang from the ceiling and descend on foes.

Like the combat, it makes players feel like the webslinger, and that’s what Insomniac’s SpiderMan does so well. The studio captures the comic books experience and throws it on the video game screen for an experience that’s one of the better

SpiderMan stories told. — TNS

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