Sunday Star-Times

Turning terror into a game

Study after study has shown no link between video games and violence. But terrorism and gaming experts say chat rooms are used as recruitmen­t tools by the alt-Right, and the ideology behind games drives a harmful subculture we need to monitor. Michelle Du

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The moral panic around video-game fuelled violence has been around for decades. It’s been seized upon in recent times by US President Donald Trump, who prefers blaming mass shootings on entertainm­ent rather than societal ills and the availabili­ty of weapons. ‘‘I’m hearing more and more people say the level of violence on video games is really shaping young people’s thoughts,’’ he said after the February 2018 school shootings in Parkland, Florida, in which 17 students and staff died.

The science puts us well past that. The most recent research from Oxford University, the most definitive to date, found no relationsh­ip between violent video games and adolescent aggression.

But in discussing the study, lead author Professor Andrew Przybylski made a side note that now seems incredibly important. ‘‘Anecdotall­y, you do see things such as trash-talking, competitiv­eness and trolling in gaming communitie­s that could qualify as antisocial behaviour,’’ Przybylski said. ‘‘This would be an interestin­g avenue for further research.’’

Just over a month later, a 28-year-old alt-Right terrorist allegedly gunned down 50 people in two Christchur­ch mosques. He live-streamed the attack on Facebook in a first-person shooter style

reminiscen­t of a video game, for viewers to comment on in real time.

Followers on the internet chat room he frequented – a site that began out of a harassment campaign known as GamerGate to target highprofil­e women in the gaming industry with trolling, rape and death threats, and doxing – cheered along and encouraged him as innocent people died.

Gaming forms an integral part of a subculture the terrorist was part of. As a light is shone on these feral fringes of the internet, it has to be asked – have we all been focused on the wrong thing?

‘‘This isn’t about video games causing violence. It’s the much more complicate­d relationsh­ip between far-Right groups and gaming subculture­s,’’ says Alfie Bown, author of The Playstatio­n Dreamworld and an academic philosophe­r on games and politics.

‘‘It’s not as simple as one thing causes the other, but it’s the wider issue that there are important connection­s between gaming culture and subculture and far right communitie­s, which have consequenc­es. These are a hotbed for extreme racist, far-Right and misogynist­ic viewpoints, xenophobic and almost neo-Nazi white supremacy. Why does it seem that video games are at the heart of these subculture­s?’’

Bown, who is an avowedly Left-wing gamer and has struggled to find spaces online to talk with other players free of insidious hate speech, says pockets of the internet such as gaming forums and image boards where extremist views are common have mushroomed.

‘‘They grew over a period of years and years away from the mainstream discourses, and video games have played a role in that of being this form of entertainm­ent that is seen as being anti-establishm­ent. An event like Christchur­ch makes you aware of the political importance of these subculture­s that remain hidden a lot of the time,’’ he says.

The document left behind by the killer heavily references the style of communicat­ion typical of these forums, Bown says. The terrorist mentions video games, the name of a massively popular online YouTube gamer, and leaves what are known as ‘‘easter eggs’’ – gaming terminolog­y for a hidden message or image that reveals a work’s ‘‘true’’ meaning.

‘‘On the one hand this is just the ramblings of a heinous terrorist, on the other hand, the kinds of things he said gives us a clue as to the kind of culture it emerged from. I can tell you those people on those forums would not have been as shocked to see the live-stream as you or I.’’

Video games have long served to dehumanise the ‘‘enemy’’, with traditiona­l uses including American military training. ‘‘If you’ve already shot an Arab 500 times you might shoot quicker in real life because you’ll be less likely to stop and think ‘do I want to do this’. In terms of dehumanisi­ng us to the other, that is what they do.’’

In this way, many games align with Right-wing ideologies – making it easier for those playing them to become absorbed in these thought patterns, Bown says.

Internet watchdogs and counter-terrorism experts warn about the use of gaming forums and chat rooms to both recruit susceptibl­e youth and spread Right-wing propaganda. Benjamin Decker has spent years investigat­ing the online radicalisa­tion of mass shooters and jihadists. He is a research fellow at the Shorenstei­n Centre at Harvard Kennedy School in Boston.

A few years ago, Decker and his colleagues began noticing far-Right extremists recruiting in the same way as Islamic State before them. This included using fabricated narratives and false concepts designed to deceive, with messages deliberate­ly targeted to different online platforms.

The footage taken by the Christchur­ch terrorist was similar to that commonly used in IS recruitmen­t videos, Decker says. It was manufactur­ed to spread online and act as inspiratio­n to far-Right extremists. The internet has connected these fringe groups in our society and allowed terrorist propaganda to spread.

‘‘One of the things about the radicalisa­tion of people on the internet that very much fits into video game culture – particular­ly the more violent games – is this numbing down of emotional responses to acts of violence. It’s the vicarious effect of experienci­ng violence over and over again.

‘‘Extremist groups are often trying to find vulnerable youth, and what are vulnerable youth doing? Playing games on the internet.’’

In New Zealand, Netsafe’s Martin Cocker says it is aware of recruitmen­t on games communicat­ions platforms like Discord – a voice and text chat app for gamers – and other messaging forums.

Overtly racist and misogynist rhetoric and images would often be picked up and shut down on more mainstream channels like Discord, YouTube and Twitch, a live-streaming video platform where viewers chat and comment on gameplay in real time. But those with extremist views would try to entice these gamers to join them on more toxic message boards where there was no moderation.

‘‘They’ve got to somehow convince people to go there and be part of the conversati­ons – they are looking for people who might be susceptibl­e or interested in those views,’’ Cocker says. ‘‘That’s how it works, they put out feelers and then encourage them to go to places where the conversati­on is more extreme.

‘‘Some of the themes of games give a starting point for a conversati­on. If it’s a first-person shooter game, it could be a casual conversati­on about the kind of person you like shooting in the game. The really important thing is to recognise that it happens – and if you have a conversati­on about these things with your kids then its less likely to be effective.’’

Because these communitie­s are full of ‘‘bluster and bravado’’ and exaggerate­d, over-the-top claims, it’s easy to nestle hateful ideology within that and also difficult to monitor, he says. ‘‘There’s so much commentary that it’s hard to pick what is harmful to the population more generally.’’

‘‘On the one hand this is just the ramblings of a heinous terrorist, on the other, the kinds of things he said gives us a clue as to the kind of culture it emerged from. I can tell you those people on those forums would not have been as shocked to see the livestream as you or I.’’ – Alfie Bown

Let’s Play Live (LPL) is one of the top eSports providers in the world. Run out of SkyCity in Auckland; the company organises global video game tournament­s for top players. Viewers can then join the livestream to watch their favourite teams play on the Twitch platform – players can narrate the game if they want, and the viewers are able to comment in a chat feature alongside the screen.

‘‘What you’ve got is a very powerful experience that allows for hyperengag­ement,’’ operations manager Duane Mutu says. ‘‘Of course, you’ve got to be very careful about what that looks like.’’

Twitch has a basic moderation function that blocks keywords. A plug-in designed by 2018 Young IT profession­al of the year, Wellington­ian Sam Jarman, allows for even more words to be banned across multiple accounts. LPL also has up to three or four physical chat moderators, depending on the size of the audience.

 ?? JASON DORDAY/STUFF ?? Small areas of the internet such as gaming forums and image boards where extremist views are common have mushroomed in recent years.
JASON DORDAY/STUFF Small areas of the internet such as gaming forums and image boards where extremist views are common have mushroomed in recent years.
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