The New Zealand Herald

Clever app limits kids’ screen time

Kiwi family find own answer to screen addiction,

- reports Jamie Morton

Anyone with “screenager­s” knows what an unending headache it is to be a parent in a tech-saturated world. Research shows nine out of 10 Kiwi kids aged between 10 and 14 gaze at screens for longer than the recommende­d two hours daily.

More alarmingly, most have no limit at all on the time they spend playing computer games, using their phones, or browsing the web.

Now, one family have come up with their own clever solution: a homemade app that makes kids earn screen-time, while ensuring they get enough play, human interactio­n and space to get their homework done.

Sarah Rameka, who runs the Average Mum Facebook page, said the inspiratio­n came from a documentar­y about the negative effects of too much technology use on kids.

“As a parent juggling the many responsibi­lities and daily tasks, I found I could be super productive if I sat my children down with a tablet or phone to keep them occupied while I did the things I needed to do.” But then the guilt sunk in. “There were days I had lost track of how much time they had spent in front of screens — no outside play, minimal interactio­n with real people, or no reading or learning.”

After speaking with other parents, she learned she wasn’t alone.

“We showed the documentar­y to our 10-year-old son Asa, who wanted to change his usage — so this, as well as my Mum guilt, was motivation to come up with a solution for our family.”

Kids using the Technology Time app each have a personal profile where they can earn screen-time for completing tasks such as homework, reading or playing outdoors.

“From there you can use the timer to track their time on device and get notified when time’s up. It’s an easy and non-annoying solution to battle technology addiction in kids.”

Feedback from parents who have downloaded the app has been largely positive.

One said their son knew exactly how long he could use his tablet for each day, so there were no fights about when he could have it or for how long.

Rameka recalled finding Asa sneaking his iPad into his room to play games at night, or waking up at 5am just to use it.

Now he wasn’t allowed to use it before school or after dinner, so any screen-time he wanted to redeem had to be spent between after-school and dinner.

“He knows exactly how long he gets to play on it, and when his time is expired there is no moaning or fighting because he knows beforehand so is prepared.”

Even better, they had found he was now more motivated to do the things kids always used to — playing outside, or just reading.

“Where before he would spend around two to three hours on technology after school, he is now spending around 30 minutes after doing other things to earn that time.”

Rameka saw the need for such interventi­ons as important, given the growing number of studies showing children who regularly use the internet and play video games exhibit more symptoms of anxiety and depression.

Professor of Public Health Grant Schofield, the director of Auckland University of Technology’s Human Potential Centre, was impressed by the app.

As a parent himself, he said the screen-time issue had been an “ongoing battle”.

“So I quite like this idea of parents having more control.”

 ??  ?? Asa Rameka, 10, would sneak his iPad into his room to play games at night.
Asa Rameka, 10, would sneak his iPad into his room to play games at night.

Newspapers in English

Newspapers from New Zealand