The New Zealand Herald

Farewell to Yakuza

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AN EXTRAORDIN­ARY chapter in gaming history comes to an end with Yakuza 6. The series started over a decade ago on the trusty ol’ PlayStatio­n 2 and has been telling the tangled, twisted tale of yakuza Kazuma Kiryu and his Tojo clan ever since.

So there’s a welcome familiarit­y when you find yourself back in the mean streets of the red light district, Kamurocho. Yakuza’s always been a good-looking game but Sega’s new engine is eye-wateringly good. The word is overused but, in this instance, it’s appropriat­e; Kamurocho and the seaside port town of Onomichi look simply amazing.

This gritty detail has come at a cost. When I first started playing, Kamurocho felt smaller than I remembered, with sections closed off “for constructi­on”. I wrongly assumed these areas would gradually open up but they didn’t.

To make up for the shrinkage, the bustling district is packed with things to do that all conspire to keep you from rushing through the main story. There’s plenty of side quests (humorous, wacky and serious), diverting as well as R-rated mini-games and even arcade ports of Sega classics, to keep you busy.

The smaller area also means you’re more likely to hoof it rather than catching cabs.

Fights are never far when you’re on foot and you’ll soon be ambushed by angry mobs, thugs or rival yakuza.

The street brawling remains a big part of the experience and is as bone-crunchingl­y pleasing as it ever was thanks to the game’s Virtua Fighter- like fighting style. Visceral and violent, it’s instantly accessible but deepens to allow true mastery as you unlock new moves and combos. Even better, the transition from running to fighting is now seamless, loading screens a thing of the past.

The action-adventure, crime thriller is a lot of fun, but it is extremely unwoke and deserving of its R rating.

Seedier aspects aside, Sega has concentrat­ed on making a heartfelt, sentimenta­l farewell to its long-serving protagonis­t. It’s a little corny and overblown at times but they have largely succeeded. Even if you haven’t played any other entries there’s a lot to like and get lost in here. Karl Puschmann

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