The New Zealand Herald

Web surfing at work has a plus side

Media have long played a role in workday

- Ethan Tussey Whistle While You Work, Ethan Tussey is Associate Professor in the School of Film, Media & Theatre, Georgia State University

When Snow White sang

she was participat­ing in a long tradition of using entertainm­ent to manage the stresses of labour.

That same year, factory owners in the United Kingdom became interested in exploring whether music could improve productivi­ty and invested in research to determine the optimal tunes for doing so. Workers welcomed the change, viewing it as a reprieve from the mind-numbing monotony of the mechanical age.

Today, smartphone­s and the internet largely perform this role, giving workers an array of daily distractio­ns.

Media companies have taken note and are increasing­ly investing in the developmen­t of what I call a “procrastin­ation economy”, which is centred on the developmen­t of products designed for those moments when we pull out our phones or surf the web for a few minutes of distractio­n.

It could be during your commute or while you’re hanging out in a waiting room. But the workplace is an especially fertile place for media designed to divert people’s attention from the task at hand.

However, that doesn’t necessaril­y mean we are compulsive­ly checking our phones to the detriment of our ability to do our job well. As alluring as Candy Crush may be, it doesn’t compare to a steady pay cheque. No, instead, these new products can enhance camaraderi­e and add to the various ways workers have, for years, navigated the work day.

Disengagin­g from the task at hand

Whether it’s listening to the radio in the break room or sneaking a book into the bathroom, media have long played a role in the workday.

The digital age transforme­d labour; the assembly line gave way to the cubicle; and work required constant engagement with the computer. These same computers also brought with them a form of distractio­n: the internet. During the workday, employees could now easily access their favourite news sites or chat with their friends.

A particular­ly ingenuous developmen­t of the era is the “boss button”, a computer hack for transformi­ng a chat window or video game into an anonymous spreadshee­t. Employers combated this trend by installing nanny software to prohibit surfing on certain websites.

With an assist from the tech industry, employees found a new outlet with their smartphone­s. A good example of how mobile companies positioned themselves as an ally of the worker is a 2009 commercial for the now-defunct Windows Phone that features a bored employee inviting anthropomo­rphic mobile apps into a meeting.

Now workers have distractio­ns like the live mobile game show HQ Trivia at their disposal. This daily trivia contest attracts around a million players each weekday afternoon at 3pm EST. The game takes about 15 minutes, as participan­ts answer 12 questions for a chance to win cash prizes.

This game show app is a perfect example of the procrastin­ation economy: It asks participan­ts to plan their day around a short, scheduled distractio­n, with advertiser­s paying to sponsor it.

Snacking on morsels of media

An implicit assumption of these developmen­ts is that they kill productivi­ty. But research on computer use at work has shown that short web surfing breaks during the day have restorativ­e benefits that improve productivi­ty, offer stress relief, or fill downtime between projects. Socialisin­g online can also be less time-consuming than chatting with a colleague.

Then there are those who say that the older forms of procrastin­ation — hanging in the break room, chatting at the water cooler — were better because they built camaraderi­e. Critics of smartphone­s often point to the ways that they isolate us from each other, drawing us into our own bubbles. But it turns out that these newer products of the procrastin­ation economy can help build camaraderi­e. Colleagues can watch clips and short episodes together that, in the past, they would have only been able to watch at home.

Even HQ trivia can bring people together. Its hosts often promote the game as a group activity, since the questions tend to be challengin­g enough that it’s exceedingl­y difficult for one person to answer them all correctly. Teachers have paused class to play as a group, and some workplaces have made the game show a team-building exercise.

And the best part? Smartphone screens are so small that a boss button isn’t even necessary.

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