The New Zealand Herald

A wonder: Blockbuste­r tips last generation on head

- Karl Puschmann

The title of Ratchet and Clank: Rift Apart can be read two ways. The obvious is that it’s a straight-up descriptio­n of the game as the titular heroes pop in and out of rifts to travel to strange, exotic new worlds.

The second, and more interestin­g read, it that as this is a PlayStatio­n 5 exclusive and the console’s first mass-appeal blockbuste­r, it is a rift apart from the last generation. The first wave of PS5 games was hamstrung by a mandate to also appear on the PS4, showing a reluctance by Sony to wave goodbye to its huge install base. But with this game the tatty last-gen bandage has been ripped off.

With the Pixar-esque quality of its graphics, flashy effects-laden action and near instantane­ous loading times — even when jumping from one visually distinct world into another — the game is a wonder. And simply not at all possible on that old tech.

Designed from the ground-up for the PS5, this is a system showcase. There’s so much going on, whether you’re skimming over swamps on the back of a rapid snail-like alien, wooshing down rollercoas­ter-like rails through a futuristic, neondrench­ed city or preventing an alien attack during a celebrator­y parade, the graphics, effects, and sound design is wildly impressive.

Fortunatel­y the gameplay backs all this up. Amongst all the frantic firefights with the series’ trademark bizarro weapons, the game is filled with wildly inventive levels, fun little mini-games and plenty of explosionf­illed action that requires fast reflexes and an itchy trigger finger to progress

through it’s smartly written, often humorous, story.

This game is a blockbuste­r in every sense of the word.

It’s big, bright, bold, fun and the first real example of what the next generation of gaming is all about.

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